
The word sniping was derived from a small bird not native to this country called the 'Snipe'. It was extremely fast and a very experienced marksman was required to hit it. People hunting this bird were consequently called snipers.
In the modern day the role of the sniper is to give accurate fire at extreme ranges. Most missions involving snipers are oriented around search and destroy or assassination scenarios. For these reasons snipers are generally extremely stealthy individuals who are able to conceal themselves in any environment for long periods of time. While their missions are vitally important, another key role of a sniper is their ability to completely de-moralize the oppositions army with perhaps just one sniper incident.
Quite simply, no it is not.
Camping is when someone sits in a spot where they feel no one can see them and staying there for long periods of time until someone has the misfortune of walking past them. This pasttime is best suited to newbies as this activity rates lowest in all of the cheap kill methods.
Sniping is the art of positioning yourself in a way that overlooks a point where you feel the enemy will appear at great distance away. Due to the un-effectiveness of the sniper rifle for CQC (close quarter combat), snipers very rarely stay in one place and will relocate to other positions they know after each couple of successful sniper shots.

The AW/M is often shunned as being a newbies weapon which in it's own way is perfectly true. A newbie with very little skill can pick it up and get a few kills. However, the weapon is actually more suited however to the professional sniper, given the right position and map the sniper can take out an entire enemy team or just simply stop the enemy from moving down a certain path, i.e. the ramp on de_dust.

This is a poor sniper weapon. While it is fair to say that a decent sniper should be able to hit a man's head frequently enough to make the scout worthwhile, it is far more sensible to take the AW/M so that the chest area can be fired at which is far easier.


You will either love or hate these weapons. They are quite pricey but you get what you pay for. I feel these weapons are most suited to the long range sniper who is only semi competent and doesn't feel they will hit the targets' head first time round. Therefore they will require the need to fire off another 19 or 29 rounds. On the other hand, it's a good choice for a sniper who will encounter targets at mid range and in large numbers.
Positioning is one part of Counter-Strike that you are either going to be good at or you are going to suck at. All veteran CS players will have played most of the maps for large quantities of times. During this time they will have figured out which is the general way for the enemy to come from, which way the enemy will expect you to be and over what ground the enemy will advance. Once you know this you can look at the locations available to you. Now you can, on certain levels put yourself in a blindingly obvious place. For example, the roof on cs_militia. Now even if you are a reasonably competent shot you will get a couple of kills. The only problem lies with the fact everyone expects people to be on the roof. Please say hello to the counter sniper who will mingle with the assualters. He then watches you kill his mate, then proceeds to take your own virtual life. So in general the position you should take on a level depends on your style of play. Below is a list of the many types of sniper I have encountered and the generalized method of play for that role. After the description of the different sniper roles a list of the likely positioning is given.
This type of sniper is a team player. He will advance with the rest of his buddies until he reaches his destination (Sniper Perch). Here he will sit and allow his teammates to move forward firing off snap shots at anyone unfortunate enough to advance on the main group. Once the group has reached a relative point of safety he will advance forward to a position further forward of his present. From this position he can then give more covering fire to his teammates. This overwatch fire will only end when his team-mates enter a position such as a building, The sniper will then camp it out outside waiting for anyone trying to outflank the main group.
The sniper in this role is certainly not a team player. The main objective of this sniper is personal glory alone. Most of the shooting is done on a purely ego driven motive i.e. a shot will only be made if at the opponent's head when they are facing the other way or they are doing something stupid like reloading. Humour is a key point to many snipers -most have some sort of curiously irritating habit before they make a kill (I personally type in my target's name before I take them out). This sniper however is less challenging than most as they will not leave their position. They may pretend to run and hide, but they return 2 seconds later... and BANG. The defensive sniper going for personally glory will not leave his position until he is dead, or the entire enemy team has been killed.
This is very much my sniper role so it will be the most detailed description.
The offensive sniper is a team player to a point but will not be satisfied without a large kill count himself so while he/she will support fellow team members they will not sacrifice themselves to save another player. In actual fact they will allow that player to be gunned down, then sit in wait for the killer to show his face, reload or pick up the weapon of your dead friend.
The sniper will advance with the assualters occasionally actually taking point. The snipers main asset is his ability to use cover and his fire time. As soon as a long range threat shows itself the sniper rifle will come into hand and an immediate snap shot will be made. The sniper will also know all of the possible sniper positions and will draw out the weapon and zoom in at a known spot then quickly move into a position able to see it.
The main thing to remember when facing this type of sniper is that they won't look like a sniper. They will be charging around killing like the rest of the team. And if the sniper sees you remember that a semi average players average fire response time is 3.5 seconds. That means it takes them 2 seconds to zoom in on you and then just over a second later if their aim is elite for you to die. So on other words if you don't kill him straight off you will more than likely die. In actual fact you are lucky this type of sniper can be the easiest to kill. As they lose the advantage of distance with being up front. Sadly for all those non-snipers out there most Offensive Snipers are only playing offensive because they are very good. So you will probably die anyway.
This is my other highly amusing sniper trait. It annoys the hell out of an entire team when an enemy sniper manages to sneak round the back of an entire team, sets up position and then starts beating the enemy in the back of the head. By the time the enemy figures out the fires coming from behind half the team has hit the floor and the sniper has run off to a new position. There is no real defence against this type of player. They will sit round the back of boxes (camping you might say) listening to every sound and watching their radar. Once a number of enemies have run past they will make their move towards the enemy start zone dispatching stragglers on the way. The sniper will walk almost everywhere never making a noise and making use of every bit of cover. Once at your start a nice perch will be found preferably one which overlooks the now advanced enemy forces. Now the fun begins, the enemy has to play hide and seek with an elusive crack shot sniper.
As for the positions of this sniper... you're screwed. Unless you bother to run around and look in every possible camper spot you won't find them. And chances are if you do run around looking at them all the enemy assualters will gun you down.
Once you have picked a style which most suits your ability and personality, practice it.
Join an Internet game and practice that style. Or better still practice them all and see which one gets you the most frags or you enjoy the most. Remember that if you are not enjoying the way you are playing you will not kill much due to a lack of motivation.
As I have already stated, snipers are not campers. So don't pick a spot that only lets you see a tiny section of the map, unless of course you are down to pathetic amounts of health and all your team-mates are dead. Know the maps. Know the general route of the enemy and then pick a spot that overlooks and that doesn't have too many loopholes that the enemy can come round at you in. Basically finding a decent spot is just trial and error. Find a spot that you like and stick to it.
The spot you choose also depends on the people you are playing. For example on cs_militia if you have no respect for the enemy's long range skills at all, sit on the roof right in the middle where they can all see you and proceed to kill them all as the exit the tunnel.
The below only applies to the team players who will assault with their mates. This part of the manual is essentially just a general assaulting guide for the entire game. Also includes some shooting strategies (originally made for Ravens RS Guide).
The veteran asshole will play the game on his own leaving the rest of the group when assaulting. What I consider to be the elite are the veterans who know the importance of team play.
Checking in with any reports on the enemy is vital for the success of a clan as you all need to know what the enemy is doing. If you see an enemy but can't get a clean shot tell your clan and get someone else to wipe them out. Also tell the clan when you kill a man as it lets your team know how many are left.
Please understand that when a man screams "Cover Me" he doesn't want you to watch him die then shoot the guy who killed him. Give either supporting fire or suppressing fire. To support make sure you can see everything. The average player will zoom in on the assaulter. You can then pound him with rounds till he falls. Your man then lives and can continue the attack. Suppressing fire is when you know where the enemy is. If you have a full auto keep thumping about 2-3 rounds every two seconds into the scenery or above or next to the hidden player. This means he will not show his face and your guy can throw a grenade to meet him.
This is dependant on the weapon you are carrying. For this section I will assume you are using an assault rifle or an SMG. Basically the key to this is getting to know your gun. The different guns respond in different ways. At medium to long range the m4 is very good when used in small bursts. The ak47 however will be pathetic if you kept doing bursts. For the AK you fire 1-2 rounds repeatedly. Never at a rate of over about 2 rounds a second. Never stand still while attacking. Jump around and sidestepping round them in 360 arcs. The most important fact is to keep your head as high as you can. Do not crouch as it exposes the top of your head and if the other guy jumped he will easily tear into it.
On any medium range map such as cs_italy etc use the ak47 to snipe. Trust me and keep that finger firing single rounds until you see the enemy drop. When facing head to head with an opponent if it's a surprise to both of you don't try and back off firing. Leap straight at the enemy's head shooting downwards into them. Never get cocky. You can never be too good. Think about it logically. I consider myself to be an elite player but if I was playing myself using my tactics I could find floors in them and wipe myself out. So bear in mind their is always flaws to your strategy and your opponent may pick up on them.
The movements you make in Counter-Strike whilst assaulting will have a dramatic affect on your standard of play. I would recommend playing the whole of Half-life as it gives you a good background to the in game physics of CS and should improve your coordination in game i.e. you won't be one of those people whom everyone laughs at as they try and jump up on the market roof on cs_italy.
When going across open ground always keep moving as you never want your head to stay still. Jumping is very important especially if you get really up close and personal with the enemy. It makes your accuracy worse but you gain the advantage of surprise and speed. It also raises your head making for a harder head shot.
While running always make good use of cover but don't cling to it like a baby. It may give good protection but bear in mind if no one can see you, you probably can't see them (with certain exceptions). Try to use cover as a leading point for an attack. Run and hide behind it but then jump round and hammer the opponent.
Never sit tight for too long or you can expect a frag.
Get to know your maps and get to know the times it takes to get to certain points. By knowing this you can establish the furthest that you can move on a map at the start of the game before possibly meeting up with the enemy. This allows you to move unhindered and directly to your destination that you have chosen to defend should you play that way. Now make sure you have a team mate with you while defending as it allows more tactical opportunities i.e. one man can cover a door with SMG fire while the other hurls a grenade. Also bear in mind one thing when deciding a defend point, it's all very well having one way into a building that you can easily defend due to the one entrance but if no one can get in bear in mind should things go tits up you can't escape either and you will probably die by a grenade so to speak.
Now this one is fairly simple to anyone with a brain and shouldn't take a lot of explaining. For a start pick a model class that suits its environment so for a snow map, choose to go as the guerilla warfare model. Sounds stupid but a lot of people don't bother.
Now that offers you a little camo but what we really need to know is what the enemy is going to see of us. By this I mean what is directly behind you as the enemy looks. Here is a small list of pointers to remember:
This is probably the most important aspect of any wannabe sniper's skills. Now most people in the world have the same reaction time so there is no unfair advantage there. People do not however have the same reflex time and this is what is key to being a sniper. If you have slow reflexes, it's bad luck. You won't be a sniper so go back to assaulting using a shotgun.
Below is a guide of where to aim before you see the enemy and where to aim once your aim is true.

Now to explain my shooting preferences. First of all the scout lacks a kill on any other part of the body so take your time over the shot and aim for the dead centre of the head. With the semi autos take less time over the shot simply start firing. If after 3 rounds you have missed the head aim bit lower and finish him off in the chest.
Lastly the AW/M does not require a head shot to kill so don't worry about it. Aim for the dead centre of body mass as you see it i.e. aim for the heart.
This one will take a while to get used to and will take even longer to master but it's what makes the difference between a good sniper and an average sniper. Most importantly at most times you will need to keep your crosshair where you believe the enemy will appear and be ready to make a quick snap shot. Now the main thing to learn is the difference between going for true aim as I call it, going for a snap shot or going for a static shot.
For this, once you have sighted the enemy bring your cursor onto the target and lead on your kill zone by about 4 inches (CS world inches) to compensate for a miss shot. Now count the number 1 in your head…. And on this "one" you wanted your cursor to be on your target now continuing to lead the target counting in seconds again exactly one second after you imagined your first count, count again… only this time fire exactly on that count. This one seems odd and its hard to explain but its all about the timing of the shot but is the most accurate way to kill the target. Best suited for a target moving horizontally at long range and preferably that hasn't seen you.
The aim of this shot is pure and simple, speed. There is no lead on the target at all and you certainly don't have time to count. Once you see the enemy or possibly as soon as you have zoomed in you have to gauge the approximate mouse movement that will draw your scope over the target. Now you don't hold it over the target and aim at all. The mouse is drawn at the target and the shot made the moment the scope moves over the centre of mass or kill zone for that target.
This method of shooting is best suited for a sniper covering a doorway or for the sniper who is almost dead and has chosen to cover a very small area of ground. Now this method of shooting is as it sounds. The scope should not move at all apart from maybe a very small adjustment. You sit and you wait for the target to move past your POV and into your scope reticule and at this point you take them down. This one is best suited to snipers with fast reflexes. This is the way of shooting where you will have to pay most attention to where to aim (defined below)
Also what I have recently been proving down my local LAN centre is that players that think they are good by avoiding your shots by random and quick sidestepping can now die even easier.
As they start sidestepping make an immediate static position on them. Now don't try to re-adjust on them and within about a second they sidestep back over the crosshair making a very easy kill.
Ok so you now know where to aim at the target and a good way of doing it. Now you need to know where to aim when there is nothing to shoot at. This is key in particular to static shooting.
This is one point of sniping that will take a long time to master as every map is different and I can't tell you where to aim on all of them. Where to aim on large open areas of ground is obvious as you aim where you know the enemy will emerge. It's other more simple places that make a sniper good. For instance any door… For my example lets imagine you are on cs_italy in the hostage building upper level looking down the ramp. Where do you aim?

Imagine that this is the entrance to the ramp down outside the market. You keep the scope levelled just next to the wall on the side of your choice. Your choice should depend on which side of the entrance you think the enemy will come from. For my example I think the enemy will come from the right hand side so have aimed as far left as I can. This way when the enemy does its traditional jump across the opening to have a look I can take them out… and I get the longest possible time between seeing the enemy and having to make the shot. If the enemy should try and run straight up on the right side a quick snap shot should take them out and then revert to my static shooting.
This is simply a list of sniper perches that I like to use and general information.
Now no one likes to be hit by the AW/M. It's a one shot kill and many people say it requires no skill to hit someone from long distance. Frankly I disagree to a point. Obviously some newbies get kills at long range with them and that's annoying. But it's part of the game so accept it. But even more humiliating is to be taken out by an Arctic at very close range.
Most veteran players have seen people assaulting with an arctic and often it is very humorous and they should simply be laughed at as they charge to their deaths. You play a quality player however, you may not laugh so hard as you get nailed through the chest.
What I describe as the elite are players which assault forwards and at very close range on first zoom are able to dispatch assaulters. There are many of the same strategies as used when normal assaulting but with a few differences. Below I will try to describe how to do this activity!
If you are not a very skillful Sniper don't even bother trying this. You will die!
At the start of each level you need to be off fast. For my example text imagine that we are Counter-Terrorists on de_dust. Now charge forwards with your arctic and as long as you are not playing frequent grenade throwers go straight in and move next to the boxes and go to first zoom while continuing to shuffle forwards. Don't move so fast that you lose accuracy though. Now place a static shot about 3 feet in of the right hand wall from the right. As the first assaulter comes round you hammer him in the chest. He should have been dead before he even got a good look at you. Now all this time you should be using your ears. If you can hear only a few footsteps keep going forwards. If you hear the noise like a stampeding herd of large monkeys run back out of the door. If you move forwards your best course of action would be a zoomed jump so that you land smack in the middle of the tunnel facing outwards to the enemy. Now a quick snap shot onto anyone there dispatches another. Now regardless of whether there is someone there or not always keep moving or you will die. Eventually when you can do this competently on any map you will become a highly respected player. This tactic is very deadly when playing one on ones. One shot, one kill, one round won.
This tactic is not as useful in a team game as there is lots of friendly players everywhere and try as you may you will not be able to stop them getting in front of you. And with a zoomed weapon at very close range you lose all vision and can only see a big blue ass through your scope… The question is whether you should ACCIDENTLY fire or not!
Comments
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Editor
UKTerrorist
12:17 10/3/2002
Official Capybara Herder
UKTerrorist
12:20 10/3/2002
Lord of t3h b0ys
UKTerrorist
13:04 10/3/2002
*Falls asleeep*
*cough* Wha-? Yeah, I'm a awake... Nice guide, so damn long it just about covers everything. :D [ Comment: Report | IP: Logged ]
14:36 10/3/2002
14:52 10/3/2002
A bit too theoretical at times, but some good stuff in there nevertheless.
Elem [ Comment: Report | IP: Logged ]
14:54 10/3/2002
It would have been better to state that the scout "only takes two shots to kill" - perfectly true for body shots, and trust me, if youre hit by a scout, you should be worried - the next one will be you down. Also its half the price of most of the others.
Deagle + scout = b0nage. [ Comment: Report | IP: Logged ]
15:06 10/3/2002
and just to make this guide perfect.. the awp is a covards wepon... but the scout is a mans wepon ;-> [ Comment: Report | IP: Logged ]
15:58 10/3/2002
I´m a newbie sniper (not a newbie CS player in general)
This info comes very nucly with my training, thx alot
16:16 10/3/2002
17:11 10/3/2002
17:16 10/3/2002
1. Scout rocks, it's is the gentleman sniper rifle as u have to be good to kill with it [me is Jay52 ;)]
2. Guerilla on a snow map??? Surely it's Artic Warfare? [ Comment: Report | IP: Logged ]
18:16 10/3/2002
18:21 10/3/2002
"For a start pick a model class that suits its environment so for a snow map down go as a guerilla warfare guy pick the snow camo uniform. Sounds stupid but a lot of people don’t bother."
I obviously didn't re-read my text, my bad. [ Comment: Report | IP: Logged ]
18:31 10/3/2002
18:58 10/3/2002
Although its a well thought out article, he misses on several very important points which are required to make the transition from a good sniper to a great sniper, which probally explains why I have never heard of him in the 1st place
Official Capybara Herder
UKTerrorist
19:19 10/3/2002
19:22 10/3/2002
19:26 10/3/2002
gj.. [ Comment: Report | IP: Logged ]
19:26 10/3/2002
20:06 10/3/2002
Generally this seems easier than long range imo, you only 2x zoom for QCB while I find if you miss at long range with 4x zoom its kinda disorientating... [ Comment: Report | IP: Logged ]
20:16 10/3/2002
Otherwise a very nice article. Ducking didn't seem to be touched upon (it'll matter in 1.4 more) and the scout was kind of ignored and made out to be worse than it is, but hopefully these tips will help improve my sniping game.
Great work! [ Comment: Report | IP: Logged ]
21:10 10/3/2002
*evil laughter* [ Comment: Report | IP: Logged ]
21:54 10/3/2002
22:01 10/3/2002
IMO the ak-47 is the rail gun.
Sad to see u didnt include fast zoom shooting in ur article, u know, run around unzoomed, spot an enemy and tab sec fire and prim fire almost at the same time "sec fire first though
22:15 10/3/2002
22:57 10/3/2002
They can be very accurate if you full auto but only after 4-5 bullets.....you need to know how to control the recoil on any gun. Like an AK-47, it can be VERY accurate full auto, you just need to know how to control the recoil. My opinion. [ Comment: Report | IP: Logged ]
23:31 10/3/2002
00:58 11/3/2002
02:44 11/3/2002
06:04 11/3/2002
THE SCOUT CAN KILL
Strafe, shoot, duck, shoot, backflip (OK maybe not backflip), shoot ... the scout is ready to fire accurately whenever.
I agree that the awm/p is vital for stopping whole teams at once, but the scout has a much better chance when you're up against a autoshottie rusher who is ducking, dodging, and running.
scout ow3ns >;] [ Comment: Report | IP: Logged ]
06:06 11/3/2002
06:14 11/3/2002
11:38 11/3/2002
12:35 11/3/2002
13:21 11/3/2002
cant say i agree with that, awp is the best followed by the scout, scout is certainly a viable alternative to the awp if u r low on cash [ Comment: Report | IP: Logged ]
13:22 11/3/2002
www.todocounter.ya.st [ Comment: Report | IP: Logged ]
14:16 11/3/2002
The silence of scout is great as n00bs won't even notice, and even pros might not realise they're dealing with a sniper.
scout is also very accurate unzoomed, a little practice and you can get by without a crosshair. [ Comment: Report | IP: Logged ]
18:44 11/3/2002
22:27 11/3/2002
imate pozdrav od
zgodni {chamil dopa} [ Comment: Report | IP: Logged ]
00:09 12/3/2002
what you cant read the name that is at the top....
lamer [ Comment: Report | IP: Logged ]
01:00 12/3/2002
01:13 12/3/2002
01:23 12/3/2002
01:37 12/3/2002
Also, I am disgusted by his and all other "elite" players endorsing the awm(awp same thing). any TRUE sniper (me for example =) ) should and would be able to down the enemy/enemies with a scout. the awm is a lamer's weapon, that endorses cheap tactics and hacking (wall hack + awm = instant death.)
He goes off on a tangent for half the guide, talking about general cs tactics, instead of focussing on his chosen topic. he even does the worst thing someone giving advice can do, which is telling people what to do in specific situations, instead of in general.
But he still deserves credit for a first try (i assume.) he obviously spent some time writing the guide and editing the pictures, and whether that was from his dedication to the community or his lack of a social life, he should not be criticized too hard, no matter how bad it was =) [ Comment: Report | IP: Logged ]
01:38 12/3/2002
01:39 12/3/2002
good guide, got some really good tips
01:58 12/3/2002
1 other thing; the auto snipers. I find the gsg can b VERY useful indeed, but what stops me is the cost. I bet if it cost the same as AK, people would buy it all the time, actually learn to use it effectively and it would get alot more use. A m8 of mine says the same about the sig sniper; we often have 1 v 1 sniping on lan with me on awm; his sig shots can throw the awm aim off a mile and he has gotten pretty good with it can kill me :> Also if we play public we can give eachother long range suppressive fire which works a charm on levels such as aztec and seige.
Oh yeah, i used to think that firing off the first few bullets of pistols (especially deagle) increases the chances of having a regular clip in ur weapon (rather that a clip that just dont hit). But now i beleive this to b an untrue practice as bulletholes r drawn/predicted clientside and are therefore not true. I have killed people with deagle b4 aimin at there head even though the bullethole appeared on the ground.
That is all, sorry for long post :> [ Comment: Report | IP: Logged ]
03:11 12/3/2002
03:21 12/3/2002
one method i use a bit, is probably what you have called true aim. i find it works really well if you have any idea of the physics of the game. example of the ramp on dust. as T, allow for the CT to come jumping round the corner then nail him as he lands, cos he has no way of avoiding if he comes round the corner like that. surprisingly, another good one for sniping can be office, cos there are some nice midrange passageways, but admittedly, an ak is much nicer for that map, cos if you do get raped from behind, you have more chance with the ak. you can still get one shot kills with ak if you are good, as most of you know, like on awp_map, i know a guy here in hongkong always uses ak or automatic, and gets so many headshots people think he cheats. all it is, no matter what weapon, is practice. and practice teamwork, THE most inportant factor of gameplay in CS.
again, excellent article, gives even experienced snipes the chance to think of some new strategies. [ Comment: Report | IP: Logged ]
03:32 12/3/2002
2nd this guide is good anyone who is a good sniper knows it, if u think it's stupid... so are u....
3rd i also think that the scout was underestimated, it's a good gun for it's price, and it does require more skill e.g. u got a scout vs someone wit AWP(i dunno why people call it that but i do so 2bad
4th, question: when u crouch do u really get better aim??
5th pablo: shut up ur an idiot i dont c a post from u on this site u stupid newbie :@
last: how do u do that quike zoom thing??? thats one of the only sniper tactics i dont know(im not an elite sniper, but im above average for all though who wanna critisize me)
to conntact me with info i want e-mail me at:
ghost_ya_yo@hotmail.com
PS
good article even though some morons seem to think otherwise
07:17 12/3/2002
07:39 12/3/2002
10:22 12/3/2002
pld? [ Comment: Report | IP: Logged ]
11:31 12/3/2002
13:18 12/3/2002
13:44 12/3/2002
2 VLADINATOR
But good player with Scout can always win a good player with AWP. If it is really good player. Good player needs only 1 shoot from scout. Because he shoot in a head always. And "2 shoots against 1 shoot think twice before buying" not so right. You can kill good player with AWP in one shoot from scout!
Have a nice game
14:35 12/3/2002
It's kinda hard to aim at a moving target!
How to aim better? [ Comment: Report | IP: Logged ]
14:36 12/3/2002
NiMdA [ Comment: Report | IP: Logged ]
15:56 12/3/2002
Long Live CS!!! [ Comment: Report | IP: Logged ]
16:21 12/3/2002
18:23 12/3/2002
18:24 12/3/2002
originally written by beaver
i strongly reccomend this, i have been called a cheat sooo many times for it in the past but it is usefull. [ Comment: Report | IP: Logged ]
18:27 12/3/2002
People who use it in preference to the awp, because they think it is better, are insane.
On the other hand people who use it over the awp, because they think it is a "true" gun, are newbies AND insane.
AWP v Scout. Its a no brainer, the awp obviously. What you scout promoters (insane people) are forgetting is that scout vs any other gun apart from awp is utterly w**k. End of story.
Thankyou
Elem [ Comment: Report | IP: Logged ]
19:43 12/3/2002
I hate snipers in general, they kill me because I'm a 56k'er.
I tried sniping (with bots) after I read this, and to my suprise, it worked, and i got an amazing score against my bots. i havent tried it only though yet!!!!
00:18 13/3/2002
Dictionary.com defines a sniper as "one who shoots at other people from a concealed place." the last time you saw three terrorists on militia shooting cts as they came out of the tunnel, were you thinking that the ts were depending on their concealment?? Hells no! the only reason they stay alive is because they kill the cts in one shot. those were not snipers. they were cannons, artillery. im sorry, but the sound of that gun going off does not make me think of the silent, lone sniper that is in so many movies.
so f*** off [ Comment: Report | IP: Logged ]
01:30 13/3/2002
02:36 13/3/2002
04:25 13/3/2002
Oh and Scout rocks too :> Really satisfying to kill a whole loada enemies that didnt hear where u were unlike the aw/m which also rocks - but if i wanted stealth rather than stopping power + money to spend, i would opt for scout. [ Comment: Report | IP: Logged ]
05:01 13/3/2002
Oh ya and by the way !!
AWPS ARE LIKE TAMPONS, EVERY p***Y NEEDS ONE !!!!
So be a man and use the scout peeps !!!!
HAPPY FRAGGING [ Comment: Report | IP: Logged ]
07:25 13/3/2002
...LoL?
How about 1 second [ Comment: Report | IP: Logged ]
14:22 13/3/2002
15:12 13/3/2002
OMFG
YOU SUCK, You really suck, your tactics are written for open games/public games, none of them will work in wars. [ Comment: Report | IP: Logged ]
15:13 13/3/2002
16:31 13/3/2002
23:16 13/3/2002
About the scout... I'm sorry, but no. Saying that a good scouter against an AWM'er will allways win is absloute trash. Once your are intot that zoom there is no difference between the guns apart from the zoom rate. You take your shot and you hit the target. Now with the AWM doesnt matter if you hit the head. They are dead. So you win, Nuff Said. In say the Clanbase games with clans such as NIP and Nordic Division ...do they use scouts.. I think Not!
On a side note if anyone from any Lan centres wishes to Play F3eR the Planet Lan 8 man team drop Evilben a line at www.planet-lan.co.uk
Thx. Dark-Raven [ Comment: Report | IP: Logged ]
23:27 13/3/2002
23:54 13/3/2002
10:06 14/3/2002
As for the scout, obviously the awp owns it .... but under certain circumstances on publics the scout is a good purchase. [ Comment: Report | IP: Logged ]
12:49 14/3/2002
14:03 14/3/2002
When scout fires, scouter moves too quickly for awp to aim at. An awper who misses will still be slow. Good awpers will still win often enough, but scout will get the majority of kills.
Against non-scouters i prefer the awp, because of 1 shot kill...
Also, when you hit with awp (see blood) but they don't die, switch to pistol, Coz they're only on 20 health! [ Comment: Report | IP: Logged ]
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