Interview with Junks

Posted by St_George at 10:26 19/8/2003.

Our very own arsen has managed to catch up with upcoming UK mapper, Junks, about his latest mapping projects. These include the BWCSL map "stone" and also his next project "nepal". Here's a snippet:

How long did it take to produce bwcsl_stone?

Junks: About 3 months. The original design and build took around 4 weeks, then play testing, then amending followed by more playtesting for the rest.

Some may have noticed bwcsl_stone is a relatively small map, do you think this is a good thing?

Junks: Yeah, its deliberate. I wanted something different, yet still playable in match (ie 5v5 mr12) conditions. By making it smaller, the options are varied as everything is so much close together.

Do you expect bwcsl_stone to become a permanent fixture in BWCSL season's to come?

Junks: I hope so :) It was trailed in this seasons playoffs and went pretty well. Its being used next season, I suppose if it goes well then yes they'll use it again. Its up to Anders and the BWCSL team.

For the full article, bust your groove in this direction.

Comments

Scrappy
Sniper's Alley
10:29 19/8/2003
I f***ing love you Junks. your the daddeh! [ Comment: Report | IP: Logged ]
Ripper
Rush!
10:29 19/8/2003
later, busting my groove elsewhere [ Comment: Report | IP: Logged ]
TeppuM
Online Multiplayer Gaming
11:14 19/8/2003
is it still the same as when it was called bwcsl_map? [ Comment: Report | IP: Logged ]
ferrers
Sniper's Alley
11:22 19/8/2003
nice interview matey :)

I think you are a role model for all old CS players ;) [ Comment: Report | IP: Logged ]
AnNuM
12:12 19/8/2003
Junks maps rock! I didn't know he was still around!! The fun maps on the old UKLA server used to be cool!

Gl Junks! [ Comment: Report | IP: Logged ]
Dev
theb0g
12:39 19/8/2003
njas [ Comment: Report | IP: Logged ]
Messiah
Game2XS.Monkey Magic
12:46 19/8/2003
najs too [ Comment: Report | IP: Logged ]
Pimpboy
feo
12:49 19/8/2003
dont get me wrong the map is good and well done to the guy at making a map thats playable but it seems a bit of a mish mash of cpl_fire/mill/vertigo would of been better if the map had its own charm instead of looking like a mish mash of other maps [ Comment: Report | IP: Logged ]
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