Huge HL Server-Side Update

Posted by NoToRiOuS at 16:26 2/5/2003.

A big birdie has flown in and told me that there will be a massive HL server-side update sometime in the very near future. One of the more well known bug fixes will be the classic occasional dud flashbang when HLTV was connected. Links will be posted when this patch is available.

I cannot stress this enough, this patch is server-side, clients do not need this patch. Here are some of the features of this patch:

  • Added support for new VALVe CD key system (uses outgoing UDP on port 27040).
  • Added new GUI for Win32 dedicated server. The new GUI is used as the default interface. To start a dedicated server using the old console window, add "-console" to your command line.
  • Changed so server.cfg is only executed once during server startup (not during every level change).
  • Changed default network rate to match max rate allowed (went from 9999 to 20000), for LAN servers.
  • Changed to use "valvevalvecomm.lst".
  • HLTV: New load balancing system.
  • HLTV: Added client banning.
  • HLTV: New administration commands: players, maxqueries, maxrate, bann, dispatchmode, publicgame, forcemaster, echo (see HLTV-Readme.txt)
  • HLTV: Removed -bufferlength parameter.
  • HLTV: Updated HLTV-Readme.txt file.
  • HLTV: Updated hltv.cfg file.
  • Fixed the Counter-Strike flashbang bug where the grenade would not always flash all of the players

Server admins keep an eye out.

Comments

Smittins
16:27 2/5/2003
mad props to Smittins for pointing this out [ Comment: Report | IP: Logged ]
NoToRiOuS
2 COOL 4 SKOOL
UKTerrorist
16:27 2/5/2003
Complete changelog is below:




Changes/Additions




Added support for new VALVe CD key system (uses outgoing UDP on port 27040).

Added new GUI for Win32 dedicated server. The new GUI is used as the default interface. To start a dedicated server using the old console window, add "-console" to your command line.

Changed so server.cfg is only executed once during server startup (not during every level change).

Changed default network rate to match max rate allowed (went from 9999 to 20000), for LAN servers.

Changed to use "valvevalvecomm.lst".

HLTV: New load balancing system.

HLTV: Added client banning.

HLTV: New administration commands: players, maxqueries, maxrate, bann, dispatchmode, publicgame, forcemaster, echo (see HLTV-Readme.txt)

HLTV: Removed -bufferlength parameter.

HLTV: Updated HLTV-Readme.txt file.

HLTV: Updated hltv.cfg file.





New CVARS:




Added two new logaddress commands to the engine
"logaddress_add " adds a new log address to the send list
"logaddress_del " removes an existing entry from the send list

Added "sv_log_onefile <0:1>" (default: 0) to determine whether one log file is created (total) or one log file for each map change, which is how it currently is. The default is the current behavior (one for each map change).

Added "sv_log_singleplayer <0:1>" (default: 0) to create a log file for single player games. The default is off, which is the current behavior.

Added "stats" command to view the data collected by "sv_stats".

Added "sv_stats <0:1>" (default: 1) which determines whether or not to collect server stats (%CPU used, FPS, bandwidth's, etc.) from the server. (0 = off, 1 = on).
Determining CPU usage takes a nontrivial amount of time, and needs to be done once per second (or so).
Added "motd" command to view the MOTD in the server console.

Added "motd_write " command to write the given text to the motd.txt file. The character string "n" is translated into newlines.

Added rate limiting code to Out-Of-Band queries (i.e. players, info).
"max_queries_sec " (default: 0.5) defines max queries per second per user (averaged over max_queries_window)
"max_queries_sec_global " (default: 10) defines max queries per second for all queries
"max_queries_window " (default: 30) defines time window to average query rates over
"sv_logblocks" (default: 0, 0=off, 1=on) logs which IP addresses have been blocked by this code
Linux: Added "-tos" command line parameter to linux hlds binary. This enables the LOWDELAY TOS header in the udp/ip packets the server generates.




Bug Fixes:




Fixed "sv_visiblemaxplayers" setting not working for info/details query response.

Fixed the problem with running multiple servers on the same machine and having them communicate properly with the Ban Master server. Servers now communicate with the Ban Master server on the server's game port (default is 27015).

Fixed the Counter-Strike flashbang bug where the grenade would not always flash all of the players.

Fixed the Counter-Strike server crash bug where players could buy items/weapons while using the "kill" command to drop them on the ground for other players to pickup.

Fixed remote exploit bugs (Security Advisory VSA0304)
HLTV: Fixed RCON.

HLTV: Fixed status query handling.

HLTV: Fixed missing player voices
[ Comment: Report | IP: Logged ]
NoToRiOuS
2 COOL 4 SKOOL
UKTerrorist
16:28 2/5/2003
i actually got a pm from Nick0r but whatever floats your boat mate :P [ Comment: Report | IP: Logged ]
Smittins
16:29 2/5/2003
posted on shoutbox @ lunchtime :[ [ Comment: Report | IP: Logged ]
w0rm
16:29 2/5/2003
will there be a problem playing cs tonight then? like won goes down or whatever : / [ Comment: Report | IP: Logged ]
nicklearse
Missing In Action
16:30 2/5/2003
so have valve notcied that valve nazi cheat actually lags peoples mouse/ keyboard .. and this was a bug with hlguard nearly a year ago .. ffs [ Comment: Report | IP: Logged ]
NoToRiOuS
2 COOL 4 SKOOL
UKTerrorist
16:31 2/5/2003
this patch has to be dl'd by the server admin i presume and applied to the server, so i dont think it has anything to do with 'won'. its in the server admins hands.

dont hold me to it tho [ Comment: Report | IP: Logged ]
NoToRiOuS
2 COOL 4 SKOOL
UKTerrorist
16:34 2/5/2003
right that full change log took some fixing, now its readable i hope... blaters [ Comment: Report | IP: Logged ]
Fox
ClanNEW
16:38 2/5/2003
Changed so server.cfg is only executed once during server startup (not during every level change).

that should avoid a lot of problems in adminning important eurocup or lan games etc. if admin only needs to apply settings once, they don't get reset on map change. [ Comment: Report | IP: Logged ]
Antmoo
16:45 2/5/2003
fun fun fun [ Comment: Report | IP: Logged ]
Scam
16:53 2/5/2003
''Fixed the Counter-Strike flashbang bug where the grenade would not always flash all of the players''

o/ [ Comment: Report | IP: Logged ]
NoToRiOuS
2 COOL 4 SKOOL
UKTerrorist
20:25 2/5/2003
2 COOL 4 SKOOL - not 2 small 4 skool

ALPHAAAAAA [ Comment: Report | IP: Logged ]
Demo
conneXion
20:34 2/5/2003
I am excited [ Comment: Report | IP: Logged ]
Add comment

Menu

News
Features
Events
Site
Search UKT:

User



Register here

Shoutbox

Nukz
[Link] rofl @ ady
00:58 3/7/2008

HooV
Burger
11:29 1/7/2008

Ashwee
i played some AoC its fairly great
17:11 27/6/2008

Coopsy
sob sob the good ol days of UKT :(
17:39 25/6/2008

BlondEh
anyone tried Age of Conan?
13:35 19/6/2008

[ expand ]