
Posted by arsen at 18:41 23/5/2004.
The creator of the hugely popular de_aztec and de_inferno maps (among others), narby, today released his long awaited map, de_quarry. He first started work on the map well over a year ago, but has only just released it for playtesting after many requests.
Here's a few screenshots to whet your appetite:
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Whether this map will be made official or not remains to be seen, it will also be interesting to see how it fairs as a competition map.
Check out narby's website for more info, and join in the playtesting by downloading the map from here.
*** Update ***
Narby has now released a new version of the map based on the feedback from players. He said:
I've added a vent between both sites as an alternate route as well as slowing the T down a few seconds from both sites. In addition, a number of clipping problems and some small tweaks to the models have been included.The T's should make it to B in about 17 seconds. The CT, in about 15. Both teams should reach their ends of the A choke after 15 seconds.
Please let me know if there are any other problems, or if the timing needs a bit more work. Unfortunatley I don't have the resources to playtest right now, so your feedback is certainly welcome.
Comments
18:44 23/5/2004
18:46 23/5/2004
Definitive
18:46 23/5/2004
Saviour of UKT
UKTerrorist
18:46 23/5/2004
contact!
18:47 23/5/2004
2seXeh 2perfoRm
18:53 23/5/2004
r4ngers
18:54 23/5/2004
would be nice to have some new tourny maps, hopefully this would be a nice addition [ Comment: Report | IP: Logged ]
#thkillerz
19:04 23/5/2004
Irish Connection.UK
19:06 23/5/2004
endeffect
19:08 23/5/2004
The only true flaws that i can see are their is FAR too many lame spots to boost/hide in, makes it very hard for t's to get to a bombsite at all. It will kill some peoples pc's also :/ [ Comment: Report | IP: Logged ]
19:11 23/5/2004
19:11 23/5/2004
19:14 23/5/2004
19:18 23/5/2004
according to the comments on CSN, the Ts can get to site B before the CTs, unless the CTs go via a ledge which costs them 28hp to drop off of [ Comment: Report | IP: Logged ]
19:18 23/5/2004
19:30 23/5/2004
ClanNEW
19:31 23/5/2004
option being, rush to left site before CT's get there, or rush to CT spawn [ Comment: Report | IP: Logged ]
zebras
19:35 23/5/2004
Anti-saviour of UKT
19:43 23/5/2004
19:47 23/5/2004
19:50 23/5/2004
Rush!
19:50 23/5/2004
BLACKLiGHT
19:55 23/5/2004
ForsakeN
19:57 23/5/2004
19:58 23/5/2004
20:32 23/5/2004
20:33 23/5/2004
church
20:49 23/5/2004
Still, it looks horrid =/ [ Comment: Report | IP: Logged ]
20:54 23/5/2004
First impressions , it's big , it's very big. Think i can remember how to get to one bombsite , but this map will need some exploring.
Probably ct bias , it's dark with many places to hide and snipe , should be one to look out for in the future. [ Comment: Report | IP: Logged ]
Croydon
20:57 23/5/2004
21:12 23/5/2004
Anti-saviour of UKT
21:15 23/5/2004
21:26 23/5/2004
looks ok tho from those pics [ Comment: Report | IP: Logged ]
zebras
21:41 23/5/2004
21:59 23/5/2004
Are there a's and b's painted on the floors at the bombsites , i forget. [ Comment: Report | IP: Logged ]
g30rg3h
UKTerrorist
22:05 23/5/2004
22:08 23/5/2004
ClanNEW
22:20 23/5/2004
4K.sTe finds a new home [ Comment: Report | IP: Logged ]
deliverance
22:47 23/5/2004
Dont like peopel saying "mappers should realise peopel want... BLAH" cos mappers do it for fun to test thier abilitys, he tryed somethign new.
Constructive critisism like "its too big" is far better than "its crap".
but yeh, its crap. [ Comment: Report | IP: Logged ]
23:32 23/5/2004
RemOte.uK
23:43 23/5/2004
Atari.Crew
23:46 23/5/2004
twisted Reality
00:23 24/5/2004
Missing In Action
01:04 24/5/2004
01:46 24/5/2004
endeffect
02:25 24/5/2004
Think I played my first official on that map lol :D [ Comment: Report | IP: Logged ]
02:43 24/5/2004
Anti-saviour of UKT
07:19 24/5/2004
They've said they're bundling the level creation tools with the game, so it's entirely possible their using a new one. They're not doing lightsourcing in the same way in the game so no light rendering s***e is getting compiled with the map. [ Comment: Report | IP: Logged ]
Sniper's Alley
07:43 24/5/2004
http://www.m00.nildram.co.uk/junkyard/
There you go :) [ Comment: Report | IP: Logged ]
Anti-saviour of UKT
08:25 24/5/2004
Highrise and Oilrig blatantly the best public maps EVER MADE [ Comment: Report | IP: Logged ]
endeffect
09:44 24/5/2004
"Everybody Ive found a secret passage1!!!!" [ Comment: Report | IP: Logged ]
09:46 24/5/2004
Disposable Heroes
09:51 24/5/2004
fightclubclan
10:03 24/5/2004
^^ foption, docks, rotterdam, arabstreets, thunder. great fun! [ Comment: Report | IP: Logged ]
Anti-saviour of UKT
10:06 24/5/2004
Anti-saviour of UKT
10:14 24/5/2004
Rush!
10:52 24/5/2004
endeffect
10:52 24/5/2004
11:35 24/5/2004
Atari.Crew
11:38 24/5/2004
Anti-saviour of UKT
11:54 24/5/2004
theb0g
12:04 24/5/2004
Atari.Crew
12:05 24/5/2004
12:15 24/5/2004
Missing In Action
12:27 24/5/2004
thunder is awfully biased [ Comment: Report | IP: Logged ]
Game2XS.Monkey Magic
12:27 24/5/2004