
Posted by Space Cowboy at 16:35 25/5/2001.
A study has shown that "lag over 150 milliseconds is unacceptable", which confirms what I always knew! This is quite an indepth article, and despite concentrating on Quake 3, it is still interesting for us CS players.Most people who've played, or watched, fast-paced networked 'first person shooter' (FPS) games recognize that network latency (sometimes referred to as 'lag' or 'ping time') can critically affect a player's success in the game. The latency represents the time it takes packets from your client to reach the server, and vice-versa. FPS games typically require quick reaction to events generated by other players, so it is intuitively obvious that players with lower network latency are at an advantage relative to players with higher network latency. But what exactly is 'higher', and how high is too high?
Definately worth a read, except if you are a modem user, in which case it will make you feel worse!
Source: Slashdot