CS To Change?

Posted by Ripper at 14:04 1/1/2004.

Over at csnation they've released some details about possible changes in CS. For those of you who read the recent article by Shaguar over at gotfrag, the Counter-Strike money system looks like it's going change dramatically, meaning that a terrorist timing the round out won't hinder the CT's. Also, if the bomb is planted when there's less than 35 seconds left on the clock, the CT will no longer be able to simply run away. Apparently, the round timer will disappear once the bomb is planted and be replaced with a C4 timer.

If match rules continue to use a round time of 3 minutes we could see even slower matches take place, whether this is what the community wants remains to be seen.

Comments

Dr_Evil``
14:10 1/1/2004
Gives the Ts an extra 35 seconds to plant the bomb thats hardly going to slow the game down anymore. T's timing out rounds is a real turn off for players / spectators so its good news that its going to be stopped. [ Comment: Report | IP: Logged ]
aCcuM
14:27 1/1/2004
wrecked [ Comment: Report | IP: Logged ]
Velta
Professional Gamer
14:34 1/1/2004
'Hurreh' [ Comment: Report | IP: Logged ]
XiS
14:34 1/1/2004
ne1 wanna buy a bottle of whiskey?! [ Comment: Report | IP: Logged ]
Velta
Professional Gamer
14:36 1/1/2004
f*** no [ Comment: Report | IP: Logged ]
Blade^
twisted Reality
14:37 1/1/2004
rofl wow wat changes [ Comment: Report | IP: Logged ]
AnNuM
14:42 1/1/2004
They should try changing it for the better. [ Comment: Report | IP: Logged ]
KaM
14:47 1/1/2004
how is it going to make it slower, just means cts cant run away and hide like t**ts when theres less than 35 secs on the clock, and Ts won't do so as much as it wont moneyfvck the CTs, hence actually shortening those incredibly long and boring campout rounds when Ts have lost the pistol round, infact itll make games much shorter, great changes if you have a clue, more action less running and hiding abuh [ Comment: Report | IP: Logged ]
Scam
14:51 1/1/2004
...and 1.3 jumping right? d:D [ Comment: Report | IP: Logged ]
AnNuM
14:52 1/1/2004
...and 1.3 pistol accuracy right? >:o) [ Comment: Report | IP: Logged ]
DooMeh
Lite
14:53 1/1/2004
it could make things slower in the sense that the T's have more time to camp and fath around before making a full attack on a bombsite. [ Comment: Report | IP: Logged ]
Marcus
calibre
14:55 1/1/2004
it'll make it slower because instead of 2 minutes 25 to plant the bomb, u have 3 minutes [ Comment: Report | IP: Logged ]
Chris0
14:56 1/1/2004
But surely CTs will get less money when they dont kill 5 Ts? So they'll still loose out on frags money, just that Ts wont increase so fast either. [ Comment: Report | IP: Logged ]
Valar
14:58 1/1/2004
ive got a tenner here says they f*** it up [ Comment: Report | IP: Logged ]
toko
euthanasia
15:06 1/1/2004
i dont mind if T camp out round and it dont hinder ct money but C4 timer s*** is to much why dont they listen to us instead of changeing everything. [ Comment: Report | IP: Logged ]
gst
theb0g
15:06 1/1/2004
I made that bet with your parents and i won.... [ Comment: Report | IP: Logged ]
KaM
15:07 1/1/2004
overall it wont cos of the amount of timing out rounds that goes on now, anyway it will be less boring seeing people trying to break through for 35more seconds, with CTs actually fIGHTING rather than running away and hiding, than sitting there watching some pricks boost in the most obscure place and sit there for 3 minutes, or run away in a 1v2 with 2 minutes left becos they haven't got full armOUr, imo [ Comment: Report | IP: Logged ]
toko
euthanasia
15:09 1/1/2004
its going to make it slower becos T's dont have to rush becos of time they can plant at 10 secs to go and waite untill c4 timer to blow thats like 3 mins rounds each round if they wanted [ Comment: Report | IP: Logged ]
Bodkin
2seXeh 2perfoRm
15:30 1/1/2004
I think the main change here is the money, which is ace! :D meaning that we will see top players take on 1v3's etc knowing the whole team have to eco if they lose so they might aswell try to kill the opposition for their guns. Also there is always the possibility of planting the bomb meaning CT's have to defend to the bitter end rather than playing hide and seek. Although hide and seek is fun i don't think it was realistic. [anyway the rush players will get out of a 1v3 is much more than they will get from hiding :D]

The changes are much more spectator friendly as there will always be action and never 'pointless' rounds from the specatator's pov.

And... an extra 35secs effectively onto the round will not make games longer u tits. Tits! [ Comment: Report | IP: Logged ]
`NWA
15:35 1/1/2004
err... just change the round time to 3 mins minus bomb timer? [ Comment: Report | IP: Logged ]
Ripper
Rush!
15:38 1/1/2004
ofcourse its going to make rounds longer, rounds could last 3.34 instead of 3 minutes, CT's will still runaway to save guns. [ Comment: Report | IP: Logged ]
DoZ
Anti-saviour of UKT
15:39 1/1/2004
The timer change will make late rushes viable, which can mean people planning to plant with 5-10 seconds, drawing out the rounds.

Eco camping will still be an option. It won't cause the CTs to lose as much money, but it means that the Ts can take longer moving around as a group trying to pick people off. They can even do last minute rushes to a bombsite as before, but get the bomb down and extend the round even further.

CTs will realise they aren't going to be punished and are going to be likely to run away more to save their guns rather than risk losing it to a bunch of people who rushed with 5 seconds to go. [ Comment: Report | IP: Logged ]
messeh
deliverance
15:51 1/1/2004
surely if u jus made roundtime 2:30 it'd make it virtually the same? if it still aint "exciting" enuff for speccys ill expect thats wat will appen. [ Comment: Report | IP: Logged ]
ht
unicon.cs
15:51 1/1/2004
agree with annum.. cant they change it for better.... [ Comment: Report | IP: Logged ]
Abdo
15:56 1/1/2004
Can't really judge the changes til they've been changed can we. [ Comment: Report | IP: Logged ]
Venomous
BLACKLiGHT
15:57 1/1/2004
just shorten the round time, who says we have to use 3 mins? 2:30 and it will be the same.. [ Comment: Report | IP: Logged ]
Katori
Choke
15:58 1/1/2004
The money change is good, be nice to see less of the boring tacs used like the dull frenchies against the UK side on train. The bomb timer sux, if a T team cant plant a bomb inside 2:25 minutes....tough s***! [ Comment: Report | IP: Logged ]
DoZ
Anti-saviour of UKT
16:00 1/1/2004
And we could just run amx mods to counteract the jumping changes. Just because you CAN do something to counteract a change they make, doesn't mean you should have to. Why would they go through all the bother of listening about the money system slowing the game down, so they fix they and implement something else with the potential to do so infinitely more? [ Comment: Report | IP: Logged ]
G^D
16:05 1/1/2004
Abdo is right, i will make my mind up when i see the changes in effect. [ Comment: Report | IP: Logged ]
rd
theb0g
16:06 1/1/2004
i just listen and agree with doz [ Comment: Report | IP: Logged ]
nixoh
enamor
16:09 1/1/2004
Looks like changes for the better to me, dont wanna make it too deathmatch style or it just wont be tactical. [ Comment: Report | IP: Logged ]
Rhyzz
Nocturne
16:20 1/1/2004
they need to forget this cosmetic crap and just make the game good again. Its so random and gay.

1.6 was a good move, lets see if they can get a little better! [ Score: 1, informative | Comment: Report | IP: Logged ]
AnNuM
16:27 1/1/2004
1.6 was a good move? What game are you playing paul? It's sh*t and slow. [ Comment: Report | IP: Logged ]
gst
theb0g
16:29 1/1/2004
And we could just run amx mods to counteract the jumping changes. Just because you CAN do something to counteract a change they make, doesn't mean you should have to. Why would they go through all the bother of listening about the money system slowing the game down, so they fix they and implement something else with the potential to do so infinitely more?

What about the BigBird factor DoZ? [ Score: 0, pointless | Comment: Report | IP: Logged ]
GaZ-
16:35 1/1/2004
they wanna make 1.6 more fun and more spectator freindly bring bak 1.3 simply cs has been goin downhill ever since 1.4 was released

i can remember watchin X3 vs NIP on hltv was qaulity now its just borin and s*** aint watched a demo or hltv for ages [ Comment: Report | IP: Logged ]
Noah-
r4ngers
16:35 1/1/2004
agreed, tops to valve for actually LISTENING for once, but i think the 35sec thingymajiggy will make the game slower as boring t tactics would include camping the entire round for a last second rush.

Just lower the round time i suppose:X [ Comment: Report | IP: Logged ]
DoZ
Anti-saviour of UKT
16:54 1/1/2004
If BB isn't unbanned I'm leaving this site! [ Score: -1, offtopic | Comment: Report | IP: Logged ]
rd
theb0g
17:07 1/1/2004
bye bye son [ Comment: Report | IP: Logged ]
gst
theb0g
17:13 1/1/2004
Personally i think we should demand a Poll to see if he should be reinstated!

!!!

Free BB!! [ Comment: Report | IP: Logged ]
DoZ
Anti-saviour of UKT
17:15 1/1/2004
Innit rd. Tyrannical PIGDOGS [ Comment: Report | IP: Logged ]
Necroboy
fightclubclan
17:18 1/1/2004
At this stage of cs I feel that any change is a good change. [ Comment: Report | IP: Logged ]
dh
17:25 1/1/2004
nice changes for once :D [ Comment: Report | IP: Logged ]
Shaw
17:36 1/1/2004
natural idea for most leagues / tournaments wud be to drop the round time to around 2:30 :P

therefore the rounds are as fast / faster :)
xx wub u xx happy new year xx [ Comment: Report | IP: Logged ]
madmk
17:36 1/1/2004
yay 2 ct's vs. 5 t's @ under 35 seconds of round time :E [ Comment: Report | IP: Logged ]
madmk
17:36 1/1/2004
and if they brought 1.3 jumping and weapon recoil/accuracy back CS would be complete! :D [ Comment: Report | IP: Logged ]
StryKer
17:41 1/1/2004
Will top players really go for 1 v 3's, or will they still camp to save there own weapons? [ Comment: Report | IP: Logged ]
Ku
17:52 1/1/2004
isn't the timer being cut off when the bomb is planted a good thing because the cts obvioulsy can't run away when there is less than 35 secs on the clock. obviously you can always shorten the round time. [ Comment: Report | IP: Logged ]
Necroboy
fightclubclan
17:54 1/1/2004
I dont want jumping back like it was in 1.3. I thought it made it more random. Would like faster walking speed though. [ Comment: Report | IP: Logged ]
Ku
17:58 1/1/2004
maybe 1.3 jumping pistol accuracy would be nice. :> [ Comment: Report | IP: Logged ]
DoZ
Anti-saviour of UKT
18:03 1/1/2004
The CTs obviously can and will run away exactly as before if they don't have the manpower alive to take the bomb, or don't have the money to risk losing their guns. It'll change nothing except allow even slower gameplay to be very productive [ Comment: Report | IP: Logged ]
dm
18:05 1/1/2004
Giving the CTs the full $3250 for time-outs won't stop Ts camping ecos unless they remove the money an individual gets for frags, which would be a good idea as it is a team game. If they do that, the Ts have absolutely nothing to lose by having a go on their ecos and the only reason they might want to wait ages before trying is to kill the "momentum" of the other team if they have won a few rounds in a row. So hopefully that might speed up eco rounds occassionally.

In rounds with rifles, though, the Ts will still have an incentive to wait until near the end of a round so that if things don't work out the last couple of them can back off and save their guns. I don't really see how you can prevent this, so the best way to keep things interesting imo would be to increase the walk speed and have a round time of 2 minutes-ish. At least you wouldn't have too long to wait and most of that can be taken up by fakes and stuff rather than sitting around doing nothing.

The bomb timer thing makes no real difference - you can just use round time of (x - 35) seconds and get exactly the same game except that if the bomb doesn't get planted there will be less long to wait until the next round starts. [ Comment: Report | IP: Logged ]
dm
18:09 1/1/2004
Taking away money for frags would be risky though, as the whole balance of the game has always partly depended on this. A winning team will be getting $1500 less per round, and there will be no monetary reward for losing a round narrowly as opposed to losing hopelessly. So there will always be problems; it's a case of deciding which are more acceptable and make for a more interesting game. [ Comment: Report | IP: Logged ]
Sinth
18:12 1/1/2004
i say you stop playing cs and start shaggin more women [ Comment: Report | IP: Logged ]
Magic^
18:13 1/1/2004
lol why moan so much

if it slows things down too much leagues will lower round times to 2:30 then they will be the same length rounds and the money system is finally fixed

these are good changes [ Comment: Report | IP: Logged ]
elax
18:20 1/1/2004
why would the t's wait nearly the whole round to do a last minute rush to the bombspot and plant?

what if that bombspot is defended well and the t's dont manage to get into it? they wont have enough time to change their plans then will they...so i dont think we will see those kinda rounds with good clans much.

but i dont think the bomb thing is gunna make it that much slower.. its only an extra 35seconds you may have to wait. rather that then a whole 3 minute round with the t's not moving a muscle as it is now.

good changes in my opinion [ Comment: Report | IP: Logged ]
Velta
Professional Gamer
18:22 1/1/2004
Hold your breath until you see exactly what the changes are. Such as the money system, etc. [ Comment: Report | IP: Logged ]
NukleuZ
Black Death Warriors
18:22 1/1/2004
thats a bit s***.

hopefully leagues wont change their rules for that s*** [ Comment: Report | IP: Logged ]
madmk
18:46 1/1/2004
just face it.. go back to 1.3 ;) with all the good parts of 1.6 (spectator modes etc) [ Comment: Report | IP: Logged ]
HeNdie
Void
18:51 1/1/2004
f*** this its well fun running away and hiding when there is then 35 seconds :< [ Comment: Report | IP: Logged ]
HeNdie
Void
18:53 1/1/2004
add less in there sumwhere :| [ Comment: Report | IP: Logged ]
ZaG
Online Multiplayer Gaming
19:18 1/1/2004
looks like aAa are screwed, they camped out 8 of 12 rounds vs us in switzerland :P [ Comment: Report | IP: Logged ]
Seaweed
19:54 1/1/2004
gj that'll teach the french c**ks not to hide from teppum [ Comment: Report | IP: Logged ]
ExistenZ
20:04 1/1/2004
bit tricky for tep to hide from them tho to be fair so... [ Comment: Report | IP: Logged ]
Seaweed
20:21 1/1/2004
teppum is remarkably sneaky [ Comment: Report | IP: Logged ]
Slider`
eSports.Edge
20:22 1/1/2004
no ex, ur just a tard [ Comment: Report | IP: Logged ]
alicat!
20:26 1/1/2004
and u still didnt win zaggy =[ [ Comment: Report | IP: Logged ]
DoZ
Anti-saviour of UKT
20:46 1/1/2004
elax, that's just how some teams play. Very slow, wait for the enemy to peek and try to pick them off. See team9 at eswc or dnc at ps2k2.

Every hltv demo you'd hear 'em go "ok rush on 1minute!" ;-) [ Comment: Report | IP: Logged ]
ZaG
Online Multiplayer Gaming
21:08 1/1/2004
rushing on 1 minute is different from timing out 8 rounds though :) [ Comment: Report | IP: Logged ]
DoZ
Anti-saviour of UKT
21:09 1/1/2004
True. But they could do "rush on 30 seconds" every time instead ;-) [ Comment: Report | IP: Logged ]
Bodkin
2seXeh 2perfoRm
21:09 1/1/2004
tits :/

there will be no great advantage to waiting till the end of the round to see if u make that vital breakthrough or not anymore due to the new money system. Sitting it out will be a near obsolete option compared to the advantages of pressing forward and doing damage.

teams that wait till 10secs to rush are tits. there is no great advantage in it worth whining on ukt about. It just gives more time for ct's to readjust and more doubt in the final push. If you are in a situation where u have to plant the bomb due to the roundtimer running down u are in a much less advantageous position than if u had the option to plant 1min earlier. tits. [ Comment: Report | IP: Logged ]
DoZ
Anti-saviour of UKT
21:25 1/1/2004
If that were true then people simply wouldn't play the game slow now, let alone in the future. But they do and will [ Comment: Report | IP: Logged ]
Callisto
Game2XS
21:25 1/1/2004
aint it a skill to hold Terrorists off so they cant plant in some situations? i see how its helping T's to stop CT's running off but keeping the T's without the bomb or out of a bombsite is a skill. [ Comment: Report | IP: Logged ]
Bodkin
2seXeh 2perfoRm
21:57 1/1/2004
wat im saying doz is there is not a great advantage in doing that as there used to be. that can only make the game better and i cant see why people are moaning about it making it longer and having an adverse effect to its intented. [ Comment: Report | IP: Logged ]
DoZ
Anti-saviour of UKT
21:58 1/1/2004
Yeah I agree there's no great advantage to it. But teams that already played slow will play it slower and it's against them that the game will last longer ;-) [ Comment: Report | IP: Logged ]
elax
22:08 1/1/2004
a whole 30seconds longer... IF the t's use ur (imo) stupid last minute dash to the bombsite idea [ Comment: Report | IP: Logged ]
ObZ^
22:09 1/1/2004
all change is good change so they say ?

1.6 has been t**ted with by the new recoil that makes it supidly easy for newer ppl to play the game so y not change it some more ! [ Comment: Report | IP: Logged ]
conspiracy
22:38 1/1/2004
the end of pro gaming :-(((((((((( [ Comment: Report | IP: Logged ]
Seno
Puk Kai
22:54 1/1/2004
roundtime 2:30mins!! [ Comment: Report | IP: Logged ]
TT
Xtra
23:53 1/1/2004
exactly, u can just change round time to 2.25, and there wont b a problem. SIMPLE.

U DONT HAVE TO USE round time 3 !!!!!!!!! [ Comment: Report | IP: Logged ]
callous
Specster
00:11 2/1/2004
u can still timeout with 2.25 and it will still be harsh on the ct's [ Comment: Report | IP: Logged ]
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