
Posted by NoToRiOuS at 12:54 23/10/2002.
That's right folks, the new CPL GUI has arrived. One major change is the value for ex_interp from 0.05 to 0.1. Other changes I believe are to do with the buy scripts.For those of you that don't know the CPL GUI is used in all official CPL matches (qualifiers and finals). The idea is to create a level playing field where by configs are not an issue.
This is a must have for all aspiring CPL wannabe's and for those who already use the old CPL GUI (or at least claim to use it). Either way you can grab it here.
Comments
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Last Chance
12:56 23/10/2002
bout bloody time this thing was settled once and for all wondr how many ppl hooked on 0.05 will change back or will it have to wait until 1.6 when they are forced [ Comment: Report | IP: Logged ]
theb0g
12:57 23/10/2002
Dev [ Comment: Report | IP: Logged ]
12:59 23/10/2002
No point posting this news, no-one will download it and continue to use ex_interp 0 > 0.05.
Played HL, pitty your s***. [ Comment: Report | IP: Logged ]
13:01 23/10/2002
Last Chance
13:05 23/10/2002
13:05 23/10/2002
Please some1 that knows there stuff help out [ Comment: Report | IP: Logged ]
Last Chance
13:06 23/10/2002
Lite
13:07 23/10/2002
As for ex_interp, I think for LAN play it doesn't matter what you set it at cause everything hits anyway, yet on the net I do noticed a difference between 0.05 and 0.1 - 0.05 just seems to be more reactive. [ Comment: Report | IP: Logged ]
13:11 23/10/2002
Because it seems not to hit people with 0.1 & no im not just missing you hilarious lot. [ Comment: Report | IP: Logged ]
Game2XS.Monkey Magic
13:17 23/10/2002
13:20 23/10/2002
I've been using 0.1 for a long time, ever since lots of wwcl servers started to enforce it but I never really noticed any difference when compared with 0.05. [ Comment: Report | IP: Logged ]
13:20 23/10/2002
Last Chance
13:26 23/10/2002
13:28 23/10/2002
13:28 23/10/2002
Game2XS.Monkey Magic
13:28 23/10/2002
13:29 23/10/2002
like ryu said on LAN you wont notice the difference cuz everything hits anyway, the only reason this was changed is because one of the valve engineers said that the CS netcode was better suited to a value of 0.1 than 0.05, and he said even if the CPL dont change it, hell remove it in the next update...which is probably why the CPL have changed it now. [ Comment: Report | IP: Logged ]
Lite
13:31 23/10/2002
13:32 23/10/2002
theb0g
13:34 23/10/2002
Last Chance
13:34 23/10/2002
Game2XS.Monkey Magic
13:38 23/10/2002
Last Chance
13:38 23/10/2002
theb0g
13:39 23/10/2002
theb0g
13:41 23/10/2002
Game2XS.Monkey Magic
13:42 23/10/2002
13:49 23/10/2002
I use interp 0.1 and its no differnt in my opinion, u just have to aim slightly ahead of where u were used to. [ Comment: Report | IP: Logged ]
13:50 23/10/2002
Croydon
13:51 23/10/2002
13:51 23/10/2002
The best way to test it, and I did this last nite. Is to line up your sniper near a wall, have someone run past it and try changing your interp. The guy getting hit can clearly see it aswell, because its like being shot behind of where he really was.
I use 0.1 and have tried some other values. I really couldnt feel a difference on publics/clangames. But I could feel a difference doing that test. Would be fun to read some comments of the "pro" players of this change. [ Comment: Report | IP: Logged ]
Lite
13:56 23/10/2002
Last Chance
13:58 23/10/2002
Lite
13:59 23/10/2002
Last Chance
14:00 23/10/2002
14:01 23/10/2002
got a link? :x [ Comment: Report | IP: Logged ]
Croydon
14:02 23/10/2002
Lite
14:04 23/10/2002
Maybe to keep in Valves good books ;) [ Comment: Report | IP: Logged ]
Anti-Climax
14:06 23/10/2002
^ exinterp 0.05 movie [ Comment: Report | IP: Logged ]
14:07 23/10/2002
Croydon
14:13 23/10/2002
stop pming me fs [ Comment: Report | IP: Logged ]
14:16 23/10/2002
14:19 23/10/2002
and i wodner what Sev has to say about all this... :o
and more importantly, what does he have to say about 0/12 against mouse sports eh? :DD
only jokin dude :x [ Comment: Report | IP: Logged ]
Anti-saviour of UKT
14:23 23/10/2002
Last Chance
14:25 23/10/2002
thats just nasty :s [ Comment: Report | IP: Logged ]
UFO
14:25 23/10/2002
14:27 23/10/2002
14:30 23/10/2002
The Bomb Squad
14:40 23/10/2002
theb0g
14:42 23/10/2002
14:45 23/10/2002
Infinity-eSports
15:01 23/10/2002
15:12 23/10/2002
15:14 23/10/2002
15:16 23/10/2002
theb0g
15:29 23/10/2002
15:30 23/10/2002
15:36 23/10/2002
Anti-saviour of UKT
15:37 23/10/2002
15:38 23/10/2002
Rush!
15:39 23/10/2002
theb0g
15:39 23/10/2002
15:48 23/10/2002
So what differece will it make to the players as they wont be able to use that interp anyway? [ Comment: Report | IP: Logged ]
15:49 23/10/2002
More extrapolation (local prediction filling in the updaterate gaps) means a smoother moving target, which is definitely worth the tradeoff with the slight errors in positioning for the awp, but probably not so with the ak/m4, where tracking the head (smaller target - so a fixed inaccuracy is relatively more) is more crucial.
Elem [ Comment: Report | IP: Logged ]
Infinity-eSports
15:49 23/10/2002
Well considering not everyone will use this gui u will still hear 'omfg hax interp smb' etc till they lock it in once and for all in 1.6 [ Comment: Report | IP: Logged ]
Anti-saviour of UKT
15:53 23/10/2002
15:56 23/10/2002
15:57 23/10/2002
theb0g
15:59 23/10/2002
Game2XS.Monkey Magic
16:20 23/10/2002
2 COOL 4 SKOOL
UKTerrorist
16:34 23/10/2002
/me cries! [ Comment: Report | IP: Logged ]
Nocturne
16:48 23/10/2002
shads is my hero. [ Comment: Report | IP: Logged ]
16:52 23/10/2002
fantastic picture, was that done by just pausing the game and changing the interp and taking several screenshots?
just to clear up - in that picture the player model appears in 3 different places - but the hitbox is always in the same place (0.1 interp)
^ thats right ja?
if so, AWP is easier with 0.05 for example as you aim for the model, but if u fire slightly bhind the player (i.e. u miss) u still hit the player, making it easier for AWP'ing the bridge on aztec for example [ Comment: Report | IP: Logged ]
17:00 23/10/2002
Lite
17:47 23/10/2002
18:13 23/10/2002
cba explaining y or checking myself (food is cooking) but
that looks like a lie to me
Before you can answer the question about how
ex_interp affects awping, you need to answer the
question of whether awp bullets are lag compensated or
not. [ Comment: Report | IP: Logged ]
18:19 23/10/2002
Infinity-eSports
18:25 23/10/2002
18:25 23/10/2002
18:29 23/10/2002
UFO
18:51 23/10/2002
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