New CPL GUI: ex_interp 0.1

Posted by NoToRiOuS at 12:54 23/10/2002.

That's right folks, the new CPL GUI has arrived. One major change is the value for ex_interp from 0.05 to 0.1. Other changes I believe are to do with the buy scripts.

For those of you that don't know the CPL GUI is used in all official CPL matches (qualifiers and finals). The idea is to create a level playing field where by configs are not an issue.

This is a must have for all aspiring CPL wannabe's and for those who already use the old CPL GUI (or at least claim to use it). Either way you can grab it here.

Comments

Geordie
Last Chance
12:56 23/10/2002
nice :)
bout bloody time this thing was settled once and for all wondr how many ppl hooked on 0.05 will change back or will it have to wait until 1.6 when they are forced [ Comment: Report | IP: Logged ]
Dev
theb0g
12:57 23/10/2002
I just dled, going 2 install in 5 mins when i can be arsed. Seems like a decent move, and like you say geordie it would be interesting to see how many actually change now or wait untill they are forced!

Dev [ Comment: Report | IP: Logged ]
AnNuM
12:59 23/10/2002
This 1.6 thing, does forcing them mean through console AND through CS command line, or just through console?

No point posting this news, no-one will download it and continue to use ex_interp 0 > 0.05.

Played HL, pitty your s***. [ Comment: Report | IP: Logged ]
p00g
13:01 23/10/2002
maybe dodgy commands do need to be taken out but using the cpl config isnt the way....when will ppl understand this config is created so that ppl on the SAME PC can play with the same set up exactly and also for pcs that are ON A LAN, not the internet. using the cpl as a level playing field for online play is just silly.... [ Comment: Report | IP: Logged ]
Geordie
Last Chance
13:05 23/10/2002
When they force it they will remove the ex_interp commands so it will just say unknown command when u type it, as with all other ex commands. hopefully stopping most cfg'ing that can go on atm, not sure about rate hax tho :/ [ Comment: Report | IP: Logged ]
curious
13:05 23/10/2002
Its probably in my head but why am I so much better with 0.05, im not too sure what it does. Also if the majority of good players prefer 0.05 why are they changing it to 0.1 does it lower the skill a bit & make it a more level playin field ???
Please some1 that knows there stuff help out [ Comment: Report | IP: Logged ]
Geordie
Last Chance
13:06 23/10/2002
lol curious :/ [ Comment: Report | IP: Logged ]
Loxam
Lite
13:07 23/10/2002
I believe that the CPL buy binds, etc are a really easy way of getting use to them for Tournaments etc, thats why Kensai use them.

As for ex_interp, I think for LAN play it doesn't matter what you set it at cause everything hits anyway, yet on the net I do noticed a difference between 0.05 and 0.1 - 0.05 just seems to be more reactive. [ Comment: Report | IP: Logged ]
curious
13:11 23/10/2002
what does this effect, do you have to aim infront of them or behind to actually get it to hit now ??
Because it seems not to hit people with 0.1 & no im not just missing you hilarious lot. [ Comment: Report | IP: Logged ]
Smiffeh
Game2XS.Monkey Magic
13:17 23/10/2002
0.1 means you actually have to aim on the models.. [ Comment: Report | IP: Logged ]
kirium
13:20 23/10/2002
I think 0.1 is more accurate, so your bullets actually go where the crosshair is placed whereas with 0.05 you actually have to aim a little bit in front (if they're running at your crosshair) of where the target is in order to hit. But thats just what I can remember from some sogamed column.

I've been using 0.1 for a long time, ever since lots of wwcl servers started to enforce it but I never really noticed any difference when compared with 0.05. [ Comment: Report | IP: Logged ]
curious
13:20 23/10/2002
See i knew some1 was going to have to say that "u have to aim at them". [ Comment: Report | IP: Logged ]
Geordie
Last Chance
13:26 23/10/2002
on wwcl server where its 0.05 i say wtf was that bs headshot alot more, i was on a public the other day running up the inferno alley way and magix from wL 1 bullet usp headshot me, now the thing that p***ed me off is i COULD NOT see him he was running through the arch and i ws near the left wall interp 0.05 combined with his 100 ping gave him a massive advantage as to what he could see, so he could shoot me before i had a chance, lowered interp means u have to be less accurate [ Comment: Report | IP: Logged ]
kirium
13:28 23/10/2002
mebbe he just had a wallhack and shot u the splitsecond you came into his view :P [ Comment: Report | IP: Logged ]
kirium
13:28 23/10/2002
btw, that was a joke - I dont know who that wL guy is. [ Comment: Report | IP: Logged ]
Smiffeh
Game2XS.Monkey Magic
13:28 23/10/2002
not really, hit boxes are same size just in a different position [ Comment: Report | IP: Logged ]
iron
13:29 23/10/2002
Thought u didnt know anything about interp?

like ryu said on LAN you wont notice the difference cuz everything hits anyway, the only reason this was changed is because one of the valve engineers said that the CS netcode was better suited to a value of 0.1 than 0.05, and he said even if the CPL dont change it, hell remove it in the next update...which is probably why the CPL have changed it now. [ Comment: Report | IP: Logged ]
Loxam
Lite
13:31 23/10/2002
IF its all enforced in 1.6, then all will be great :) The problem atm is who will still use 0.05 and who will go with CPL and use 0.1 ... [ Comment: Report | IP: Logged ]
iron
13:32 23/10/2002
Theres no point using 0.1 right now because every1s wwcl tools etc..will still be using 0.05 [ Comment: Report | IP: Logged ]
shads
theb0g
13:34 23/10/2002
just wait for 1.6 and laugh at everyone not being able to snipe online anymore because they actually have to aim [ Comment: Report | IP: Logged ]
Geordie
Last Chance
13:34 23/10/2002
very true iron half wwcl on .05 half on default, i was having a 'dialog' with droome from sldr and i asked him to use 0.1 and he point blank refused, 'because it makes no difference to game play' while people have these views cfg'in is gonna pain us till 1.6 [ Comment: Report | IP: Logged ]
Messiah
Game2XS.Monkey Magic
13:38 23/10/2002
Have u seen the .avi's of non-wwcl and wwcl? Quite interesting [ Comment: Report | IP: Logged ]
Geordie
Last Chance
13:38 23/10/2002
yea:/ [ Comment: Report | IP: Logged ]
shads
theb0g
13:39 23/10/2002
if he says it makes no difference, why wouldn't he use it? idiot [ Comment: Report | IP: Logged ]
shads
theb0g
13:41 23/10/2002
url mess ? [ Comment: Report | IP: Logged ]
Messiah
Game2XS.Monkey Magic
13:42 23/10/2002
/msg decrepit send me those avi's [ Comment: Report | IP: Logged ]
Cae
13:49 23/10/2002
If we all use 0.1 then we all cant hit so it wont matter. Also at least u wont get awmed 3 metres behind a wall with some 1 with interp 0. :>
I use interp 0.1 and its no differnt in my opinion, u just have to aim slightly ahead of where u were used to. [ Comment: Report | IP: Logged ]
Cae
13:50 23/10/2002
http://www.geocities.com/damninterp/interpinfo.jpg [ Comment: Report | IP: Logged ]
decrepit
Croydon
13:51 23/10/2002
dick craig [ Comment: Report | IP: Logged ]
Necroboy
13:51 23/10/2002
ex_interp under 0.1 just means the hit boxes are behind people, i.e easier to snipe like many people have said.

The best way to test it, and I did this last nite. Is to line up your sniper near a wall, have someone run past it and try changing your interp. The guy getting hit can clearly see it aswell, because its like being shot behind of where he really was.

I use 0.1 and have tried some other values. I really couldnt feel a difference on publics/clangames. But I could feel a difference doing that test. Would be fun to read some comments of the "pro" players of this change. [ Comment: Report | IP: Logged ]
Loxam
Lite
13:56 23/10/2002
Was just testing then the 0.1, its not *that* much of a change really. But I do agree that until everything is 0.1, then there is no point in people using it. The objective of the CPL config is to make a level playing field, but on the Net until ex_ commands are hard coded and forced, it will never be a level playing field. [ Comment: Report | IP: Logged ]
Geordie
Last Chance
13:58 23/10/2002
I dont think the pro gamers will give a s***, online for them is just praccy they cant make money from it, and interp doesnt effect anything on a lan as the pings are so low the time difference isnt noticable. and only teh pros goto lans :) [ Comment: Report | IP: Logged ]
Loxam
Lite
13:59 23/10/2002
why valve let us change these commands in the first place is another matter ... [ Comment: Report | IP: Logged ]
Geordie
Last Chance
14:00 23/10/2002
why did the cpl change it in the first place if it doesnt effect lan... hm :) [ Comment: Report | IP: Logged ]
Smittins
14:01 23/10/2002
Have u seen the .avi's of non-wwcl and wwcl? Quite interesting

got a link? :x [ Comment: Report | IP: Logged ]
decrepit
Croydon
14:02 23/10/2002
deja vu [ Comment: Report | IP: Logged ]
Loxam
Lite
14:04 23/10/2002
"why did the cpl change it in the first place if it doesnt effect lan... hm :)"

Maybe to keep in Valves good books ;) [ Comment: Report | IP: Logged ]
Kronikal
Anti-Climax
14:06 23/10/2002
www.teamzex.com/files/exinterp.rar

^ exinterp 0.05 movie [ Comment: Report | IP: Logged ]
KhAoS`
14:07 23/10/2002
0.1 is less accurate, as it means people are 100ms infront of where you see them. 0.1 is also a lot better tho, cos it's harder to get awp'd now! =] [ Comment: Report | IP: Logged ]
decrepit
Croydon
14:13 23/10/2002
ftp://free6.mine.nu/wwcl.zip

stop pming me fs [ Comment: Report | IP: Logged ]
Smittins
14:16 23/10/2002
cheers dudes [ Comment: Report | IP: Logged ]
Smittins
14:19 23/10/2002
actually, no thanks, i cant download from FTPs while at work, so fu! :x

and i wodner what Sev has to say about all this... :o

and more importantly, what does he have to say about 0/12 against mouse sports eh? :DD

only jokin dude :x [ Comment: Report | IP: Logged ]
DoZ
Anti-saviour of UKT
14:23 23/10/2002
My shot registry is always like the wwcl avi in that lot, so it makes f*** all difference to me. [ Comment: Report | IP: Logged ]
Geordie
Last Chance
14:25 23/10/2002
what does he have to say about 0/12 against mouse sports eh? :DD

thats just nasty :s [ Comment: Report | IP: Logged ]
TaMilL-TiGeR
UFO
14:25 23/10/2002
georide STFU !!!!!!! [ Comment: Report | IP: Logged ]
Smittins
14:27 23/10/2002
ye sorry Sev was a bit harsh tbh, but it was meant in jest :x [ Comment: Report | IP: Logged ]
reDDY^
14:30 23/10/2002
FINALLY! now im happy :) [ Comment: Report | IP: Logged ]
poly
The Bomb Squad
14:40 23/10/2002
will i play better cs with this? [ Comment: Report | IP: Logged ]
shads
theb0g
14:42 23/10/2002
could that avi be why rhyzz is s*** on wwcl servers? [ Comment: Report | IP: Logged ]
Anon.
14:45 23/10/2002
actually i believe rhyzz is just s***. [ Comment: Report | IP: Logged ]
m0rph
Infinity-eSports
15:01 23/10/2002
give it a few weeks and all the decent cs players will get used to it, probably even less [ Comment: Report | IP: Logged ]
Sev^
15:12 23/10/2002
:D [ Comment: Report | IP: Logged ]
Smittins
15:14 23/10/2002
^ hugz :x [ Comment: Report | IP: Logged ]
Sev^
15:16 23/10/2002
Good players will still be good at the game, s*** players who do 0/12 in eurocup games will still be s*** at the game. Nothing is gonna change, there just might be less retarded "omg wtf interp hax cheat" whiners for a while, which is a plus. But dont expect the game to get any easier or harder. [ Comment: Report | IP: Logged ]
shads
theb0g
15:29 23/10/2002
i think anyone whos anywhere near decent wont notice any change, but average-s*** players will get slightly worse, but saying that i think the only thing that will actually be affected majorly like i said earlier is these people's sniping. [ Comment: Report | IP: Logged ]
Bom - Rob
15:30 23/10/2002
n1n1 puts me at ease a bit. Im old & decrepid & it takes me longer to adjust i think. [ Comment: Report | IP: Logged ]
Keefe
15:36 23/10/2002
i cant tell the difference between 0.05 and 0.1 feel free to call me a no skill newbin [ Comment: Report | IP: Logged ]
DoZ
Anti-saviour of UKT
15:37 23/10/2002
You're Welsh, allow you [ Comment: Report | IP: Logged ]
Keefe
15:38 23/10/2002
oh and lies rob, all you have to do is reconfigure your oh gee see [ Comment: Report | IP: Logged ]
Ripper
Rush!
15:39 23/10/2002
^ [ Comment: Report | IP: Logged ]
shads
theb0g
15:39 23/10/2002
someone mentions ogc and ripper gets nervous :o [ Comment: Report | IP: Logged ]
reDDY^
15:48 23/10/2002
What about wwcl servers... aint ex_interp fixed to 0.05? I know that it is fixed to that on a few servers eg.ONE server...

So what differece will it make to the players as they wont be able to use that interp anyway? [ Comment: Report | IP: Logged ]
Elem
15:49 23/10/2002
Unless you are exceptionally crap, ex_interp 0.1 will be better with awp than ex_interp 0.05 on or around ping 50.

More extrapolation (local prediction filling in the updaterate gaps) means a smoother moving target, which is definitely worth the tradeoff with the slight errors in positioning for the awp, but probably not so with the ak/m4, where tracking the head (smaller target - so a fixed inaccuracy is relatively more) is more crucial.

Elem [ Comment: Report | IP: Logged ]
m0rph
Infinity-eSports
15:49 23/10/2002
'Nothing is gonna change, there just might be less retarded "omg wtf interp hax cheat" whiners for a while, which is a plus.'

Well considering not everyone will use this gui u will still hear 'omfg hax interp smb' etc till they lock it in once and for all in 1.6 [ Comment: Report | IP: Logged ]
DoZ
Anti-saviour of UKT
15:53 23/10/2002
interp isn't extrap. interp smooths out the movements of the updaterates, extrap is used to estimate where people might be when not enough data is coming in [ Comment: Report | IP: Logged ]
iron
15:56 23/10/2002
It doesnt matter how accurate the interp is, the netcode is more suited to 0.1... [ Comment: Report | IP: Logged ]
Kwak---
15:57 23/10/2002
its client side interpolation sugarlips think before you type plz. changing interp wont change the hitboxes actual position.. [ Comment: Report | IP: Logged ]
shads
theb0g
15:59 23/10/2002
love thy gnomes [ Comment: Report | IP: Logged ]
Messiah
Game2XS.Monkey Magic
16:20 23/10/2002
sugarlips lol *g* kwak :D [ Comment: Report | IP: Logged ]
NoToRiOuS
2 COOL 4 SKOOL
UKTerrorist
16:34 23/10/2002
kwak! i thought u only called me sugerlips!!

/me cries! [ Comment: Report | IP: Logged ]
Rhyzz
Nocturne
16:48 23/10/2002
who the f*** is Anon? ill beat you with a glock on LAN you prick.

shads is my hero. [ Comment: Report | IP: Logged ]
arma
16:52 23/10/2002
http://www.geocities.com/damninterp/interpinfo.jpg

fantastic picture, was that done by just pausing the game and changing the interp and taking several screenshots?

just to clear up - in that picture the player model appears in 3 different places - but the hitbox is always in the same place (0.1 interp)

^ thats right ja?

if so, AWP is easier with 0.05 for example as you aim for the model, but if u fire slightly bhind the player (i.e. u miss) u still hit the player, making it easier for AWP'ing the bridge on aztec for example [ Comment: Report | IP: Logged ]
Dr_Evil^
17:00 23/10/2002
Played the other day on a 0.1 interp locked WWCL server and cant say I noticed much difference at all. I only found out after the game it was locked so maybe if people worry about it less it wont be so much of a 'problem' [ Comment: Report | IP: Logged ]
Loxam
Lite
17:47 23/10/2002
As Sev said, if your a good aim, then your still gonna be good whether ex_interp is 0.1 or 0.05. The people it will effect most are the people who aren't that good at aiming :) [ Comment: Report | IP: Logged ]
asdsad
18:13 23/10/2002
http://www.geocities.com/damninterp/interpinfo.jpg

cba explaining y or checking myself (food is cooking) but
that looks like a lie to me

Before you can answer the question about how
ex_interp affects awping, you need to answer the
question of whether awp bullets are lag compensated or
not. [ Comment: Report | IP: Logged ]
Sev^
18:19 23/10/2002
Arma, that picture is conveying a false idea. When the server receives the packet from the server that you shot at the players head (as it appeared on your screen), it takes into account your interp setting in calculating hit and miss, therefore, no matter what interp setting you are using, if you aim for the head of that player, no matter how far ahead or behind where the server reports its position, the server will register a headshot by taking into account your latency and net settings. [ Comment: Report | IP: Logged ]
m0rph
Infinity-eSports
18:25 23/10/2002
lets call it a day and go for a pint [ Comment: Report | IP: Logged ]
Sev^
18:25 23/10/2002
The reason the player on your screen would appear 0.1ms behind the position it should given your latency (and ex_interp 0) is that in order to interpolate and blend the packets over the course of 100ms, the server has to receive those 100ms of information first before it interpolates, so everything on your screen effectively happened 100 milliseconds + your latency ago. But the server will take into account your ex_interp setting when calculating hit or miss, so all this is negligible. [ Comment: Report | IP: Logged ]
Raider^
18:29 23/10/2002
At the end of the day, online cs is SO much about connection, not config. A config can help a little, but some ppl just have connections which are so much more stable than others and much more hits and some ppl are stuck with connections that go to 500 ping every night. All hail NTL [ Comment: Report | IP: Logged ]
TaMilL-TiGeR
UFO
18:51 23/10/2002
man i played on 0.1 and i was so s***, bring back ex_interp 0 [ Comment: Report | IP: Logged ]
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