
Posted by Blitz at 17:45 10/5/2002.
Rizzuh, over on CSNation, sends word that they've uploaded a new article entitled 'Map-Quest', written by RockSteady. It's quite an interesting article and focuses on the CS mapping community as well as discussing, of course, exactly what makes a good Counter-Strike map:"A great map is one that is visually appealing and also has great gameplay. This is an obvious truth but many mappers themselves seem to underestimate the power of a well balanced, well laid out map. The major example of this is de_torn, a map that even DaveJ predicted would overthrow the versatile de_dust. While hailed as an achievement visually, it is one of the least popular official maps. It's downright horrible in the eyes of the community. The map is too large to some, while there are simply too many paths to others. You never really seem to know from where the other team is coming. The map has a very high learning curve as well. There aren't any wide-open areas suited to a fair amount of sniping either."Go give 'em some hits.