
Posted by Trig at 01:44 8/5/2002.
Valve have released a beta update for Half-Life servers. The files are for win32 (4.1.0.9a) and Linux (3.1.0.9a) and are only neccessary if you actually run a server. The following changes/additions have been made:Server Admins have the choice of either the Linux or Windows patch, I recommend getting the one that corresponds with your OS. After download it's a simple case of replacing the old files with the new ones.HLDS
- Linux: Fixed server using 64 MB more memory than it needed to.
- Linux: Added -pingboost command line parameter. Currently supports two different methods ('-pingboost 1' or '-pingboost 2'). Only one method can be active. Method 2 is the same method used in the old 3108 hlds_run_test beta build. Method 1 is a new method. These may not work well (or at all) on some OS environments.
hls_run script
- Linux: Added "-debug" flag to automagically run gdb and pull out useful info.
- Linux: Quits script on "quit" from console, restarts on crash (via "-restart" flag).
Engine
- Fixed incorrect WonIDs/SteamIDs in logs.
- Fixed 'undefined symbol: __strtouq_internal' on some Linux systems.
- Fixed sv_allowdownload being required to be set to 1 for clients to connect to secure servers.
- Fixed segmentation fault on some Linux systems when attempting to run in secure mode.
- Fixed 'bad address type' fatal error on servers that attempt to run in secure mode but have no DNS resolution.
- Fixed DropClient messages for Steam clients who were banned or have a duplicate Steam ID to properly show the SteamID of the client.
- Added logging of the anti-cheat system catching and kicking detected cheats.
- Added logging of "kick" commands.
- Added logging of "banid" commands.
HLTV
- Fixed HLTV reporting wrong spectator numbers if connection to server was pending.
- Fixed "multicast 1" not working if it was issued before HLTV connected to game server.
- Added "serverversion", can be set to '1108' to view/re-record old demos.
- Added new debug message for mod makers if a packet couldn't be parsed correctly.
- Fixed relay proxies reporting wrong spectator/slots numbers in multiplayer/LAN menu.
- Changed error message if clients try to download missing resources to be more helpful.
Counter-Strike
- Restored "mp_fadetoblack" server variable.
DMC
- Fixed DMC powerup bug where the invisibility ring would make people glow red.
Comments
11:41 8/5/2002
LOL..why?
21:51 8/5/2002