UA Release ClanMod 1.7

Posted by NoToRiOuS at 11:53 5/5/2002.

This is the first official release from the UA ClanMod team. I am told that the team have addressed certain issues that arose during beta testing which included lack of documentation and a number of bugs (see below). UA also send word that the next update should include a number of new features.
  • FIXED: cm_showcvars now works
  • FIXED: Mapcycle now works with other mods other than cs
  • FIXED: Confirmations are now sent back to console after issuing cm commands like "cm_admin" and "cm_cvar"
  • ADDED: Support fo the new SteamID
  • REMOVED: StatsMe code since a seperate full pluggin called StatsMe is
    available and works a lot better.
  • REMOVED: Additional MOTD line added at the end of ClanMod load which
    announces that the server is running a test version of ClanMod.
  • FIXED: Security issue involving players gaining admin access by changing
    their name to an admin's WONID.
  • CHANGED: Default password was changed from "cm_pw" to "_cm_pw" in order to
    disrupt existing cheats that sniff for ClanMod admin passwords.
  • CHANGED: Split the configs into logical files and added new directories.
  • REMOVED: book.cfg no longer needed.
  • FIXED: CM now automatically loads the config from "clanmod/clanmod.cfg"
    without needing any other exec or localinfo commands.
Visit UA for more details on ClanMod.
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Cae
wtf i recognise some names here! ahh the good old days. quit cs in 2003 ish. now im homeless and get my calories from crack
00:29 24/7/2008

SaVaCe
:)
02:00 17/7/2008

Ripper
oh
21:22 16/7/2008

mant
what the f*** people still post on this
00:06 15/7/2008

Necroblob
poor danceM
21:20 12/7/2008

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