
Posted by NoToRiOuS at 11:53 5/5/2002.
This is the first official release from the UA ClanMod team. I am told that the team have addressed certain issues that arose during beta testing which included lack of documentation and a number of bugs (see below). UA also send word that the next update should include a number of new features.Visit UA for more details on ClanMod.
- FIXED: cm_showcvars now works
- FIXED: Mapcycle now works with other mods other than cs
- FIXED: Confirmations are now sent back to console after issuing cm commands like "cm_admin" and "cm_cvar"
- ADDED: Support fo the new SteamID
- REMOVED: StatsMe code since a seperate full pluggin called StatsMe is
available and works a lot better.- REMOVED: Additional MOTD line added at the end of ClanMod load which
announces that the server is running a test version of ClanMod.- FIXED: Security issue involving players gaining admin access by changing
their name to an admin's WONID.- CHANGED: Default password was changed from "cm_pw" to "_cm_pw" in order to
disrupt existing cheats that sniff for ClanMod admin passwords.- CHANGED: Split the configs into logical files and added new directories.
- REMOVED: book.cfg no longer needed.
- FIXED: CM now automatically loads the config from "clanmod/clanmod.cfg"
without needing any other exec or localinfo commands.