
Posted by NoToRiOuS at 05:58 1/11/2001.
Over at C&VG (Computer and Video Games) they have rolled out a new preview of CS:CZ. They have also added a little bonus interview with Randy Pitchford and some juicy screenshots.Are you still going to be using the Half-Life engine? If so, what improvements are you making?An important goal for Condition Zero is for the game to be completely compatible with Counter-Strike online. This means we couldn't change engines. What we have been able to do, however, is enhance the engine with a variety of features that very specifically benefit a game like Condition Zero. This new technology includes added features to the model-rendering engine including alpha blending, which allows us to add a lot more detail to the environment, added special effects functionality including weather effects and a materials-based feedback system, and a bunch of other cool things that you'll see in the game.
Are there going to be any new and defined character classes?
Character classes aren't defined rigidly, but are more about which people the player recruits, what skills they have and what areas the player wants to improve them in. Some squad recruits may have some inherent talent as a sniper or runner, but other guys may require lots of training to build up their skills. The more highly skilled recruits will cost more to hire, but will require less investment in training to build up specialised skills. You can train recruits by spending money to improve their skills. Each of the recruits have their own names, personalities and voices.
Head over to C&VG to read the full story.