
Counter-Strike is all about strategy. In this guide we will look at some of the strategies that will boost the playing potential of newcomers while giving regular players something to think about too.
Though obvious, this is key to Counter-Strike and provides a firm basis to playing the game. You should always be aware of your situation, doing so buys you at least 10 seconds or more to react in advance and plan your action. Be aware of:
Your location - Where you are, where your team is, where you guess the enemy to be, how many players are left. This requires experience of the maps, but once you've played them all and know the maps like the back of your hand, you'll recognize the sounds that are made (turn the volume up!) when people walk over grates, open doors and you can predict uncannily well where the enemy are camping and where they'll attack/defend. Glancing at your radar (definitely an underused feature of Counter-Strike) and regular pressing of the 'Tab' (+showscores) key lets you know the how many players are still alive, and this too lets you draw out a plan of action. If you know a team member is covering an area and they go down; use your head. It means that there is an enemy coming that way. Ambush.
A quick rundown of the Radar - The radar allows you to see where your team mates are. This is particularly in clan matches and when tactics are being organised. When looking at the radar you will notice 5 different icons, these are:
- A purple dot = Member of Your Team.
- A red dot = VIP (Only viewed by CT on as_ maps)/ Bomb Carrier (only viewed by T on de_ maps).
- A T shape = Team Member a level above you.
- A upside down T shape = Team Member a level below you.
- A yellow square = Team Member using Radio.
Your HUD - Look at you health and armour stats. If you're high on health then good, but if it's low then don't run into a firefight guns blazing, because you will be cut down. Instead it's better to take things slowly, get to a location where you'll have advantage and play defensively.
Your weapons - What weapon is it? What's the range, what's the power? How much ammo is left? How you act in the game depends on all those things. I've seen too many people have the tables turned on them, all because at the critical moment the*click click* sound rings out, signaling no ammo. Noone runs into close combat with a sniper rifle and 3 rounds of ammo, and noone tries to snipe with a pistol. Situation depends on weapon, weapon depends on situation. Catchy eh?
(More information on Counter-Strike's weapons can be found on UKTerrorist's Counter-Strike - Weapon Guide written by Blitz.)
Many strategies are linked with situational awareness and you'll find most strategies rely on it.
Stealth is key, I can't stress that enough. Bucket loads of confused newbies die because they don't realize that their footsteps and numerous other things give them away.
Crouch or walk when you can, this masks the sound of your footsteps. Passing over metal surfaces, grates and rooftops will therefore create no noise. This includes going up or down ladders! Crouching while going down or up a ladder creates no noise at all.
Crouching improves accuracy while also making you lower than where your enemy's crosshair expects you to be. The disadvantage is that you're now more compact and easier to hit if you don't have the surprise factor. Walk or Crouch, it's a matter of personal taste.
Try to stay in dark areas of the map, and inconspicuous corners. Do not be afraid to hide if you're low on health - you'd be surprised at the number of players that will pass you by, hurrying somewhere else. Stealth also works as an offensive. Once you've mastered being invisible, practice stalking your enemies allowing you to go for sure-win kills at point blank range. Use your situational awareness and walk/crouch when you know an enemy is near. You can hear their footsteps, they can't see or hear you, either surprise him and jump out, or maneuver around till you're behind the guy and take him out that way - both routes give you the advantage.
When you can, try not to go it alone. A team of buddies will always have the advantage of increased firepower, increased numbers. Several players moving in random patterns are difficult targets for almost all types of weapons. Playing as a team also gives rise to more advanced strategic tactics - Clans and the experienced out there can even try emulating or basing their tactics on the real-life anti-terrorists groups.
Communication is essential if you want to excel in clan games and team tactics. You can't run tactics between different players without communicating with each other. Luckily you have many different options to do this by. Either use the online voice communication included, a seperate program like Roger Wilco or use the included radio, which gives commands that cover most eventualities. Finally, you can type in you own messages or pre bind them into aliases.
'Stealth is key', I said so confidently - but if you get found out and the stealth is blown? You sir, are now fair game for all. Ditch the stealth, start moving or die.
It doesn't matter what your health, armour or weapon situation is, if you're found, move. Remember to strafe while firing, strafe while running - whenever you can. You might be a moving target, but you can fire back and it's also up to you to ensure you're as hard to hit as possible. You now have some options:
Pitbull: Finish the guy quickly circle strafing and zigzagging towards him, you do however now risk drawing additional fire from his teammates.
Monkee: Fire a few general shots in the enemies direction, try and lure him into chasing you. Use cover to lose and confuse the dude and take him out when he's wondering where you went. Now laugh.
Chicken: Run like no chicken has run before, lead him to an area with as many as your own teammates as possible - and ambush him. A good option for those that are low on health, low on ammo.
A common fault is how players, especially newbies - hold down that fire button with automatic weapons. This seriously decreases accuracy and results in you hitting anything but your intended target. Regulate how you fire the weapons, with the automatic rifles try to fire it in two quick bursts - 'double tapping' is the technical term, and make the shots count. Headshots are obviously what you'll want to achieve. The way to get more of those is to practice. Try getting used to handling the artic magnum rifle. The fact that it slaps up one-shot kills wherever you aim will get you into gradually just going for the head portion of players.
Comments
07:38 13/12/2001
AK47...The best, Cheapest, And most accurte Weapon T's can buy!
In a single 2 or 3 burst ALL the bullets will hit the target.
In a 1 shot the bullet will hit where you want it to hit...I mean you can hit everything from a head a Mile from you or a coin 999miles from you! one shot of AK47 is like 4 shots from M5! [ Comment: Report | IP: Logged ]
03:12 14/12/2001
01:00 24/12/2001
21:20 9/1/2002
20:08 30/1/2002
14:16 11/2/2002
i can't remember the name of the shotgun, but i know it's buy code: b,2,2.
remember... only use that in close range!!!!! [ Comment: Report | IP: Logged ]
14:21 11/2/2002
here are some quick radio commands which is darn important, you can't afford not to know them!
x,1: Go, Go, Go!(for ppl camping)
x,3: Stick together team!(to avoid being a lone attacker and to boost up teamwork.
c,1: Afirmative/Roger (to aknowledge other ppl's commands)
c,5: I'm in position (tell others u r ready and you might b a camper)
c,8: Negative (disagree)
x,5: Storm the front! ( to charge to the battlefield)
ok, these are the basics which you must know in order to communicate efficently [ Comment: Report | IP: Logged ]
15:02 11/2/2002
here's what you do: go and follow a lone teammate and make sure u are behind him always and keep track of him.
then if you teammate encountered a enemy at the corner, do not back him up yet.. wait till he dies and then you rush to the enemy and kill him while he is reloading.
another thing, many ppl tend to have fun backstabbing ppl... well... if i were u.. i will take careful precautions, i would rather kill him with my trusty weapon then to die.
camping in a corner...
isn't such a good idea, why? if you camp in the corner squating, and the enemy knows u are there.. he will rush on you and keep jumping at close range and shooting at you, and you can't really do anything about that....and so you die.
think more!!!
CS isn't just a game of shooting, it is a game of strategy and planning, it shows how good is your leadership. you don't just charge up the battle field and BLAM, you got shot by a sniper... and that's stupid. [ Comment: Report | IP: Logged ]
03:33 12/2/2002
23:03 17/2/2002
06:50 2/3/2002
13:38 24/3/2002
so in short burst fireing is the best way to get rid of an enemy. [ Comment: Report | IP: Logged ]
22:25 2/4/2002
23:57 5/4/2002
Mp5 is a simple weapon, yet as you get better you can do more and more with it. Many people use it, very few are actually masters. A master, in case you have not encountered one, can kill someone with ONLY headshots at close range, and consistantly get headshots at middle and long range. Outsniping Colts and Ak's isn't that impossible if you know how to use the Mp5 well. Possibly the greatest thing about this sweet gun is how much faster you can run than a rifle-toting player. Strafing quickly into a room and taking one guy out and injuring another before they start shooting is more than possible. Then you take some quick cover, reload (which is very fast) and then jump back in, strafing, jumping, crouching, and using either USP or Deagle as secondary. A Mp5/USP combo is pretty insane. Pwning 6 guys with one clip of each gun is possible =). The trick is taking the time to get that good with it. [ Comment: Report | IP: Logged ]
00:06 6/4/2002
For long range sniping, bursts are good but unfortunately you are left with a little amount of time where you arent shooting and are just waiting for the rifle to stabilize again. To avoid this, i simply use the quick-tap method with strafe-tap. Basically, you strafe left, and as you are decellerating from your strafe tap, you fire one or two bullets but INDIVIDUALLY. This way your aim is still primo and you tap strafe to the right, same deal --> while you're slowing down from the tap (which is almost instantaneous... dont wait more than a fifth of a second) tap some more. Advantage over bursting: You are always shooting and strafing, so you aren't very vulnerable. Advantage over crouching: You are mobile and much harder to hit. However a crouching opponent can almost go full auto and still maintain the same accuracy as you. Make a judgment call and decide what you're gonna do.. i usually start flinging myself everywhere and snipe him with my trusty deagle. Takes practice but its worth it. Deagle headshots pwn =Þ
[CRS] Forever™ [ Comment: Report | IP: Logged ]
00:09 6/4/2002
03:52 9/5/2002
23:42 26/6/2002
01:31 29/6/2002
21:39 10/7/2002
keep your weapon selection varied to keep
your oponent off guard. I actually, in a
support role have learned to make great use
of the mac-10 and tmp, actually more so than
even the trust ak or colt. It's all about
movement speed and having enough money
for things like defusal kits, flashbangs, and
nades. You can always pick up rifle after
you have downed someone from flashing and
drop the headshots from the mac. If you
dont believe me, play on iceworld with 3 or
more people and pic up the mac 10. You will
flank your opponent so fast as long as your
team covers you. The mac 10 can be your
best friend. [ Comment: Report | IP: Logged ]
00:03 6/10/2002
1. Jumping around corners and aiming down is great, but only in certain places. A good sniper will catch you anyway regardless of whether you run, walk, crawl, etc around a bend. And, if you are going to be running around corners, you are probably going to be making footstep noises, and a camper will always get you.
2. Waiting for teammates to die before picking up their weapon works sometimes. Be sure to not have the setting enabled which automatically "switches you to a more powerfull weapon if you pick it up". This loses time and lives. Its usually better to take a back seat, but also to provide covering fire to other players. Remember if your team dies, then you usually die. 2 players vs 2 players stands a better chance than 2 vs 1 since the sequel tends to be 2 vs 1 again, with the origional 2 winning. In other words its better to attack in groups than isolated.
3. Know your map. Some positions have inherent weaknesses and will expose you to players attacking from both sides. This is the most important aspect of situational awareness in that most positions have more than one entrance, and have various weaknesses. A player who is able to manage these weaknesses, by carefull positioning, or manouvering will tend to kill more, and live more than others.
4. Dont play with all weapons. Despite the advise given by just about everyone, different weapons demand different playing styles. You cannot rush with an AWM. You cannot snipe with a shotgun. I have yet to see a player just switch from one style to another in mid game. If you wish to improve your skill, then this may be a great practice idea, but on the whole, you would be better served by keeping within your weapon group, and upgrading. IE a colt is better than a mp5, and in the same group. An AWM is better than a Scout, etc. Remember if you pick up a weapon from a different grouping then you should use it differently as well. This relates to a different mindset, approach and situational awareness.
5. Lastly, dont rely on reaction time. Regardless of how fast your hand eye coordination is, your actions should be dictated by a need to survive, and a need to think before you run. Often when you get a more powerfull weapon after struggling for a while, you may feel invincible for a bit. This is BAD. If you examine the stats of most players they die less with the deagle than the aug. Why ?? well, they take less risks. This is exactly what I am hinting at. The psychological approach of each weapon is unique and cannot just be changed. Become aware of this, and you will live longer. Remember, you are never invincible, regardless of what weapon you have.
6. A final point. Situational awareness should extend to the other team. If a team is human and not comprised of bots, then you can expect a change in behaviour. They will continually try to change the rules. To remain truely on top of things, you should plan your actions accordingly. Strategies should also be flexible and serve dual purposes if at all possible. IE blocking and attacking if possible, rather than just blocking.
mweb3470@mweb.co.za [ Comment: Report | IP: Logged ]
23:50 2/1/2003
13:43 9/1/2003
14:19 9/1/2003
20:05 24/2/2003
20:09 24/2/2003
our clan is most mighty clan in the Coutenr strike! you fool! [ Comment: Report | IP: Logged ]
15:58 6/3/2003
Sidenote:
I see this guide dissappearing underneath the menu on the right and left, little bug in the source code perhaps? [ Comment: Report | IP: Logged ]
08:25 13/4/2003
16:22 29/4/2003
" u spraying noob "
some people say only noobs spray.. this is somthing i dont agree with. spraying up close is very effect and im proud to say. i r teh spray king
-[ #vG.clan ]-[ the1337one@hotmail.com ]- [ Comment: Report | IP: Logged ]
15:30 11/7/2003
(any questions about this or more advice you want e-mail me at bee_man1@msn.com) [ Comment: Report | IP: Logged ]
01:22 15/7/2003
Use Your TOP cross hair to aim with and keep it allways on the chest this = head shots+ p***ed off players saying YOU HACKER LEAVE MOTHER F%%^ER LOL...by the way i dont hack, if you need anything answered about this, my aim is
"whazn pr1de" [ Comment: Report | IP: Logged ]
15:19 17/7/2003
14:31 31/7/2003
17:10 7/8/2003
17:17 10/9/2003
noobs. [ Comment: Report | IP: Logged ]
21:37 22/9/2003
IMO, SMGs are excellent for confusing the enemy - running in and laying down fire confuses the hell out of some people. The AK and the Colt are, for all intents and purposes, utterly identical in damage, spray cone, range and accuracy etc. and are BRILLIANT for medium range headshots. The pistol the CTs start with - b11 - is great for stopping people in their tracks. Holding down fire on the AK and the Colt should ONLY be used for very close range situations. Otherwise, crouch, headshot, uncrouch does fine ^_^ [ Comment: Report | IP: Logged ]
03:50 10/10/2003
03:53 10/10/2003
06:15 16/10/2003
02:03 28/10/2003
13:10 28/1/2004
you sir, are an idiot [ Comment: Report | IP: Logged ]
01:39 26/3/2004
04:41 8/4/2004
13:18 20/4/2004
15:26 30/4/2004
08:01 22/5/2004
13:21 18/4/2005
Watch your back and be aware of The
>>> ]|{!ller][n$t!nc'][' <<< !i!i!i!i!i!i!i!i! [ Comment: Report | IP: Logged ]
14:20 21/4/2005
03:07 20/11/2005
19:22 5/12/2005
Spray, Aim and Bursts all have their places. Spray is ideal at close range or for blind-shooting or suppressive fire. Bursts are great at medium range, decent at long, ok at close (unless you miss, then your probably dead.)
Aim is the definative - the hardest to use, the goal. Suitable for all occasions. If you jockey for several seconds and score a single one-bullet headshot the respect goes way up over someone who simply rattles off a three round burst in a second and scores a regular kill. That little 'headshot' symbol is the definition of pro. The bragging rights are also easier to use and abuse!!! ;)
As to spray control, all guns can be controlled, excepting the heavy maching gun and a most of the SMGs (those bullets tend to go everywhere when spraying, only the MP5 seems reliable).
Spraying at anything other than close range or for suppression is just wasting precious ammo in your clip.
Not to be too offtopic, the guide above is a good one - if a newbie asked me to help them, I'd happily direct them here rather than subjecting them to a one on one pounding for an hour and hoping they pick something up, although pounding does still have attractions. ;)
Stealth, Comms, Aim + Good Teamies FTW FFS!!!!!! :D [ Comment: Report | IP: Logged ]
19:27 5/12/2005
If you get the drop on an enemy, at any range, always go for the head if you can - if your not confident, the torso.
Deagle + rear or flank attack = easy headshot. XD [ Comment: Report | IP: Logged ]