
June 18th 1999, the release date of Counter-Strike. CS has been around for over a year and a half - a bloody long time if you pause to think about it. But still, I remember beta 1 like it was yesterday. The exploits, the crashes and the distinct lack of servers. Playing on Cliffe's US server on your 56K and not caring about ping, just wanting a frag. The addiction and the fun.
The old skool players will know know where I'm coming from, that feeling has all gone now. The hype about this little known HL mod is still going, but that can be blamed upon the rest of the shit being churned out by the gaming industry. There is something wrong, either I am growing up or the PC games market is getting diluted with third rate, underbaked clone games. CS has got a lot worse since its inception yet it remains, and is STILL gaining in popularity after one and a half years. As you can see CS truly is a phenomenon for the PC gaming world. So much so it is being considered to being ported to the DC like Opposing Force.
Like my previous article I want to begin in the past and work up to the present and future. As I mentioned back in the early days of pre-beta 4 CS was cool. It was underground and you were part of something fun. In beta 1 there were like 8 servers in Europe and most of them were just temporary ones being hosted off some guy's office line. There were problems with the game such as the poor quality of the maps and more bugs than you could shake a stick at, but players were enjoying the new mod or the refreshing change from TFC, which is where I was converted from.
I think CS was a lot harder back then too - killing someone was a real achievement, you felt great. Because of the faster run speed (I think HLDM pace in beta 1) and less "realistic" gun action and gameplay, the game was fast - you had to think quickly to survive, especially on the maps back then. Those maps being being Prizon, Siege and of course Mansion.
For those that don't know. Prizon was a joke of a map of filled with buggy levers and ladders that didn't work. Then there was Siege, just a little titbit of info; this map was a direct conversion of a TFC map "Canyon Siege" which NOTH1NG created for a PC Gamer map making compo. Siege has been changed many times during its lifetime. It has been made from day, to night and back to day. It has had a new texture set (which I don't like as much as the classic), the garbage bin has been made easier to jump on, the sewer section has been added, the bridge has been ruined and fixed, boxes have been shuffled about and finally the APC is now drivable. The last map of beta 1 was mansion (think estate with less junk) which was a blast to play. You didn't want to be on the losing team I can tell you that.
So that was beta 1. Nowhere near perfect but fun to play nonetheless. At this stage of the game there was very little media coverage. Too busy with Q3 and UT I would think. After a few months beta 2 came out and added a lot more to the CS experience. Loads more guns, considerably higher quality maps. CS was sweet back then, in fact I'd say beta 2.1 was my favorite period of CS. The balance was good, there was no wacky netcode, (I was an HPB until beta 6 BTW) and the game played at a nice rate. After 2.1 there was also an official map pack release containing more quality maps, including my all time favorite, Zero Option by Poor_Yurik.
Around the latter stages of Beta 2.1 the beginnings of the hype was starting (this would be about late August of 1999), interviews with gooseman on a few tribute websites and so on, but nothing major. At this time I think if you were to ask a casual gamer they would not have heard of Counter-Strike, let alone tell you which game it was a mod for. But this was rapidly changing.
Early in September Counter-Strike moved from Planet Half-Life to Counter-Strike.net and Beta 3 was released. The size was rapidly increasing, now at about 20 megs became a chore to download on your modem and as it was an amateur operation there were very few mirrors upon the time of release to add to the whole shibang. Beta 3 also contained new things such as the radio and more guns and maps. Even at this point in time CS was still very buggy and there were lots of little things gave it an amateur feel, yet there were no negative feeling towards the game by the majority of the players.
The release of Beta 4 had a novel feel, in that it was being released exclusive to Gameplay / Wireplay and could only be downloaded from their servers. CS was getting serious at this point and the new gameplay mode of Defusion was a welcome addition to the mod and the new maps were all good fun. If you have ever played this far back you will be aware of the very fast play speed and better accuracy when running and jumping which was good fun because it benefited good aim and movement not spray and pray tactics. The clan scene was what I think helped CS a lot in its growth. Due to the very simple team play roles and objectives it's easy for clans to meet up and play. Also the measure of simple death match and team play objectives gave CS a great "pick up and play" feel. If you could play any FPS you could pick up CS quickly.
Beta 5. The mere saying of this makes most old skool CS players start salivating ;). If you never played 5.2 you missed out. A quick bit of background: Valve paid for Barking Dog Studios to help Gooseman out with the creation of beta 5. They fixed a lot of the bugs and added a lot of the things which you take for granted now, such as the better HUD and auto hostage rescue. They also added a couple of cracking new maps such as Train and Backalley. On the subject of maps CS had a perfect map cycle then. Quality maps such as Tire, Iraq, Docks, Prodigy, Dust, Siege simply put one was happy to play ANY of the maps in the mapcycle.txt. Gameplay was fast and furious and "knife rushing" was in its prime. For those that don't know knife rushing is the act of pulling out your knife when not in combat to run around and which gave you a 20-30% speed increase, but lead to funny instances when you rounded a corner into an enemy with his auto-shotgun loaded and ready for action! But back then, the knife was powerful and a slash or two would leave the enemy a bloody mess on the floor. And speaking of bloody messes that's one thing missing from 1.0 that I hope gets put right. Back then when you shot someone they would flinch properly and blood would spurt out everywhere and they would wobble about like in an old western movie. Quality.
It was not all perfect though. Rifles were, and have for the most part been the un-balancing factor in CS. Up until beta 6.5 the colt had a zoom function (like the AUG and SIG) which turned it into a DEADLY weapon long/mid range as well as a close range meele weapon. It was an unbalancing feature of CS. There was also the p90 which is under-used nowerdays. In beta 4 and 5 P90 "whores" was the term given to the t**ts who brought a p90 every round. It was seriously overpowered, 50 bullets of pure hold down the mouse button accuracy. You could literally wipe out 5 people in a group without breaking sweat. That was fixed in beta 6.
Again as mentioned in my other article the release of beta 6 was awaited with baited breath from the thousands of players. But when it was released it didn't feel right. The gun firing was all changed, rushing was a lot harder now the knife speed boost was gone and then there were the new gameplay modes. These were Assassination and Escape. All nice ideas but they forced the replacement of loads of seminal CS maps. The problem with these new gameplay modes is they forced team play to work. And by this time there were more newbies than ever before, which makes team play hard. Coupled with the fact that team play rarely occurs on a public server made these game play modes crap. I can understand where gooseman was going; trying to curb the death match style of play which emerged form the changes made in past betas but you just can't rely on total team play on a public server.
The community was not happy with CS and I think beta 6 marked the beginning of the downward spiral. There was the promise of the new Valve patch on the horizon. Said patch would "lower pings by half" and fix lots of Half-Life bugs, and add a load of new features. Sounds great! So beta 6.5 was release along side the new patch. Well beta 6.5 sucked harder than 6.0 but that wasn't the main problem. The main problem was the new netcode. I had just became LPB and hated the way the new netcode worked. It made everything feel like slow motion and was just weird! Of course the patch had been made to make life easier for HPB's and to fuck LPB's over, fair enough. But when I play as an HPB at my mates houses I still preferred the way the old netcode worked. What you saw was what you got. So you had another 100ms ping time over your opponent, tough. You would use strategy more so you could lure him into traps and take him down, you just had to aim slightly ahead. With this new netcode even as a modemer things aren't all peachy. You get teleporting still, (inevitable if you have a really poor connection) and you still get the "shot round corner" effect. Just now these same things affect LPB's too. You can get a nice play experience with people of the same ping times as you but it's odd when you get a mixture because you literally have to change the way you engage the enemy. Close range is the same but medium range and sniping is different. Sniping a HPB is much harder than sniping a fellow LPB, I don't want this article to be a cuss on the netted (that's for another time) so I'll leave it at that, all I'm trying to say is that I don't think this netcode has really helped HPB's all that much, at least from my experience.
As you can see I feel strongly about the matter and loads of others did too. At this point loads of the community bailed out or just cut play times in half. CS wasn't as much fun to play anymore. Then beta 7 came and was quite good in all honesty. It ditched a load of the maps from the cursed gameplay modes and added a few decent new maps, but these can't bring back the old time classics that are just a memory in the shadows of my mind. From beta 5 to this time the coverage in CS was at its peak. The online and offline magazines couldn't get enough and anyone who was anyone was discussing all aspects of the mod. Even if the hardcore players were jaded or bored with CS, thousands of new players continued to waste away hours of their life diffusing the bomb or guarding the hostages.
CS 1.0 was released in late 2000 and was the final dagger in the back for many of the older players in the community, and the reason for more players to check the Counter-Strike mod out. CS 1.0 boasted new animation for the player models, and complete reskinning. I'm from the camp that thinks that the new models have nice looking skins but have dodgy movement, and no flinching. 1.0 also included a few new weapons but none are really used, and finally it was released as a retail product to buy on the high street.
So there we go, that's the past of CS right up to where we are now. There are a number of issues I want to address to complete this article. First one being, where has the fun gone?
Lots of older players find themselves asking this question. I think the answer is more simple than we'd like to think. Like any game no matter how good you will find yourself getting bored of it after a period. And one and a half years of playing the same thing daily is bound to get boring. I think that one got bored less quickly because the "beta" aspect kept the promise of new stuff coming which added to the experience up to beta 5.2. But after then there was nothing to add, and the objects that were tested completely altered the game from what we had been used to. For good or bad it's happened, and thats the way it goes. One thing I like about 1.0 is the forced team play which is great for clan matches, but simply sucks for public servers as you have to rely on a team of mofos for backup. The release of 6.5/1.0 just increased the boredom for players like myself.
Homing in it is the following things that bother me with CS in its current state.
In beta 5 there was the over-riding enjoyment factor that made CS fun to play. You could survive on your own as a rambo no problems, but teamwork would also pay dividends in camp outs. In 1.0 it is so hard to run into a room of enemy and wipe them out, even as an LPB, you have to work at them one by one. In beta 5, even as an HPB it was easy to run in and waste the entire team, this is now gone I think due to the netcode, the firing physics and also the "push back". Now you have the netcode working against you as an LPB. If you see an enemy and take a pop and duck round the corner, look out to take another pop and pull back in you may find yourself having 30-50 health removed just after you have ducked back in, thanks. Also the firing physics have been heavily edited. There is a lot more recoil with the guns. I did a quick test and in beta 5.2 you could zoom in on the rifles and hold down the trigger for extended periods of time and the bullets would go where you pointed, they also went where you pointed when jumping and stafing better than they do now. All this means is that when you get in a firefight don't bother tap firing because your enemy will be holding down the fire button praying for a miracle ..and it usually pays off for him. Finally there is this really annoying "pinning down" / "push back" factor you get now which again makes fire fights a lot more random and harder for the attacker. When you get hit now you freeze, the bullet stuns you like it would in real life and movement becomes very hard so your enemy just has to keep firing in the same sort of place and he's scored because you can't pullback. In older versions this didn't happen which meant you could be hit and just keep on running, which made multiple killings a lot easier as you can imagine.
So if this game is so boring why do we keep playing? Again another simple answer, there is nothing else to play. Despite being old and tired the game is still relatively satisfying to play otherwise I think all the old timers would just give up now. One other thing keeping them going is the lack of other decent multiplayer, or FPS games to play. There have been no decent multiplayer games released since CS, (this in my warped, negative teenage opinion) so there is no new competition. Sure Q3 and UT have their share of players but there is no new big thing to steal the limelight. There are a few games on the horizon such as TF2, Halo and Tribes 2 for example. But as far as I know those games are far from release and if Valve and the PC market stays true to their capitalistic form they wont be released until Christmas 2001.
How long will older players put up with this? I don't know, what I do know is when the next big thing comes players wont hesitate to move onto that if it's half as good as CS used to be. As for the newer players, they will keep playing until they find it boring, the casual gamer is a lot more fickle than the hardcore gamer and it will be upto their individual level of interest how long they will want to keep playing counter-strike, time will tell.
Comments
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Founder
UKTerrorist
21:16 10/1/2001
21:48 11/1/2001
22:16 11/1/2001
Well done [ Comment: Report | IP: Logged ]
22:29 11/1/2001
You're my main duck! [ Comment: Report | IP: Logged ]
23:20 11/1/2001
23:43 11/1/2001
I wish i had played the game in the early stages though as i hear u could push guns around on the floor. All i would need is a nice spray and i woul dhave myself my own little shop
btw good article
DJR [ Comment: Report | IP: Logged ]
00:30 12/1/2001
I think there is a certain amount of misplaced nostalgia about some of the old betas. I started CS at B4, though like many others who had started with Q2/AQ2 I held the HL netcode in complete scorn. When I went LPB I gave it another go and was hooked. I don't agree with some changes over the betas - for example I think 747 is a great map now, but aztec has been made pretty terrible, and oilrig never suited me.
Mansion was a fun map, but surely you can't forget the tragic graphical lag it had. I used to love es_ maps for some reason, though everyone else hated them. I still hate as_ maps though
Long may CS continue - if you aren't having as much fun as you used to, you may be just getting bored with the game rather than annoyed by the changes. [ Comment: Report | IP: Logged ]
00:41 12/1/2001
00:45 12/1/2001
01:25 12/1/2001
It's quality because it's oh-so true, God, I remember beta 1! *sniff* [ Comment: Report | IP: Logged ]
01:34 12/1/2001
"what you see is what you get" was only true for LPBs before the newer netcode.
And for the love of God I can't believe that you complain about 1 person not being able to clear a room by themself!!!! What the hell kinda deathmatch mentalitiy is that??? This is a "team" game right. No single player should be able to clear a room of 5 waiting enemies by themselves. That whole "Rambo" thing you reffered to....I've already gone far enough. Sure teamplay can be difficult on public servers! But if you want DeathMatch, play a deathmatch game, don't make my CS into DM. Thank you, have a niced day. [ Comment: Report | IP: Logged ]
01:56 12/1/2001
02:35 12/1/2001
03:08 12/1/2001
03:23 12/1/2001
03:34 12/1/2001
i mean no disrespect to the author of the article, but many of the "negetive" aspects of CS mentioned are baseless. Throughout the article he laments the loss of, basically, the deathamtch feel of old beta CS. The ability to wipe out entire teams on your own, the super accuracy of the guns, being able to jump and shoot with success, these are all against what CS is about. If you want to play run-and-gun deathmatch action, load up Q3A or UT. CS is about the combination of realism, teamplay, and visceral action. Recoil, burst shooting, the stopping power of bullets, these are all good things. I feel that the author is giving CS a bad, undeserved, rap. [ Comment: Report | IP: Logged ]
03:37 12/1/2001
04:18 12/1/2001
04:31 12/1/2001
04:37 12/1/2001
I, like others have written, enjoy the re-coil-cant-kill-5-people-in-one-go aspect of the game as it is at least a bit REALISTIC. Cheers. [ Comment: Report | IP: Logged ]
05:06 12/1/2001
I just wish the CS team had more Common Sense. [ Comment: Report | IP: Logged ]
05:18 12/1/2001
05:49 12/1/2001
06:25 12/1/2001
07:34 12/1/2001
07:51 12/1/2001
07:58 12/1/2001
08:35 12/1/2001
08:59 12/1/2001
and with tha GUN stay after each round was GREAT.
And there were no cheaters..cause it was a less known game....*sigh* remember thoose days.. Thx who ever it was.. for postin http://www.langames.net/
n tellin that u can still play 5.2 verion .. I WILL THX THX ...
Great article BTW really ! [ Comment: Report | IP: Logged ]
09:05 12/1/2001
09:09 12/1/2001
09:09 12/1/2001
09:11 12/1/2001
09:14 12/1/2001
09:14 12/1/2001
09:22 12/1/2001
So grow up and stop moaning, I can totally agree with the poor development since beta 5 but if a developer manages game development to please one set of people and not the other, then they wont have a chance.
Just looking at the popularity and by the fact that it has gone 'commercial' says it all.
Lets look at the games such as Q3 (awful) and UT (overdone), they were rushed and only appeal to a certain audience (not mine though) [ Comment: Report | IP: Logged ]
09:25 12/1/2001
Although I never played the original Betas this game is absolutely brilliant, I cannot put it down!
One of the overiding factors in the games addictiveness is the authenticity of the game play, it is as true-to-life as possible in a game at this time. Ok so you don't get flinching as the nervous system shuts down at death - who gives a toss?????
I don't want to start spreading my ego all over this page, but I was always one of the better players on R6, although never affiliating myself with a clan.
But come on, if you can't walk in to a room and poilish three or four enemies every now and then you surely need to practice more!
It may not happen every time, but then it shouldn't it wouldn't be realistic. Let's just take this game for what it is - the best multiplayer game ever! And until a true successor comes in to the picture we should support it all we can.
I will be playing this game for a very very long time to come. [ Comment: Report | IP: Logged ]
09:31 12/1/2001
Also luck has been a factor in CS for the last year, but it has never been such a big factor as in 1.0. Now you have to pray to god before starting a game and hoping it would help. I think that's just plain wrong, a skilled player should be rewarded, and not penalized each version comes out. It took a lot of player a lot of effort in becoming good @ CS but now, they are making the good guys quit and the lamers join!
Another weird thing, what the h*ll is it with ducking?? I mean a guy that ducks has like of a force field around him so you can't even hit him. Pretty weird, the headshots are impossible to attain with a ducked player because of a weird bug I guess.
Then the maps... A friend of mine, Bluestrike McQueen(author of es_jail), had churned out some pretty damn good maps for the beta's but just one of them made it, I mean, isn't that a bit odd? He made cs_beirut, very balanced map, with an arabian theme and challenging gameplay, he converted his es_jail map to a cs map, and it got even better, but you think gooseman even cared, nooo. Now h's been accepted for making maps for Hostile Intent, now those guys appreciate quality!
Now that's my 5 cents. [ Comment: Report | IP: Logged ]
09:43 12/1/2001
I've played online since 5.2 and frankly the netcode changed dik for me...
It was a real b***h to get use too...thatsboutit.
Any HPB who was any good could do fine without it
and anyone who isnt a whinging b***h can do fine with it...
Sure CS has changed tons...
I miss days of using super-quick 1 shot burts w/ the mp5 to kill anyone anywhere anytime...
but hey...whatchya gunna do? [ Comment: Report | IP: Logged ]
09:59 12/1/2001
10:08 12/1/2001
I started in beta 5, and it was better than. [ Comment: Report | IP: Logged ]
10:15 12/1/2001
However i played CS since the very first release and have been happy with the way it has evolved from a bug ridden beta to a full blown retail product
I also dont see whats bad with the net code
I love the new netcode and if you dont like it turn it off
i think the command is like cl_lw 0 or something [ Comment: Report | IP: Logged ]
10:16 12/1/2001
the 5.2 then with P90 and knife rush u seem tu like it but it really sux the aim of the game is not to be a Quake with realistic weapons but an entirely realistic game, not a rush for the first to kill everybody with his f***in P90 now TP is necessary not justa knife and a P90
this game is getting better and better, many people said this beta sux before it was better but before they said the same.... u sux [ Comment: Report | IP: Logged ]
10:30 12/1/2001
Or you just migth wanna try out Tac. Ops. whith is a total CS ripoff!
By the time 6.0 arrived everyone became newbees, thats only fair. I started playing before 6.0 and I really like the realism that CS has gained since 6.0.
And to the auther of this s**ty article; if you don't like the game, then why the hell do you write an article about it?
Let someone who actually likes the game write about it, I would not write about Red Alert, cuz I hate it!
- happy fragging!
...And remember, you don't have to play, it's not figthclub!
10:34 12/1/2001
I also hate the radar, the radio messages, the different scripts, the new weapons. You know what?
I also hate the DEFUSION-Maps. Dust and so... BAH.
All that teamplay sucks. I want a DM-Game where I can clear the room all by myself.
Oh well... you´re time is over dude.
CS is a Teamgame. You can still kill a lot of people. But for that you have to use your brain. The little, brown and crippled thing in your head. There are ALWAYS tactics to fall your enemy in the backs. Oh.. by the way, I play CS since Beta 3 so i know "the good old times".
You're article has some good passages. I.e. when you reported on Beta 1-5. But in my opinion CS had become a lot better now.
Well... perhaps Q3-Team-Arena ist the best thing for you...
Talvin [ Comment: Report | IP: Logged ]
11:21 12/1/2001
One of the worst changes to Counter-Strike is the poor models Valve forced the CS team to put in. Second is the new net code, which is crap. PERIOD.
Thirdly is the changes made to siege, that was a cool ass map to play until they changed the textures and removed alot of the cover in garage.
Drivable vehicles? Okay ONE map has a vehicle, and they don't drive so well.
Nothing else is out to play right now, what we need is a gaming revolution. We need something new, something with great GAMEPLAY, GAMEPLAY GREAT GAMEPLAY GAMEPLAY GAMEPLAY!!! Graphics, Sound, come second. get the gameplay tight. Deathmatch is DEAD.
Stop releasing Quake like shooters.
[ Comment: Report | IP: Logged ]
11:42 12/1/2001
11:49 12/1/2001
I can't remember writing this article... but its 100% mine *ggg*
;o)
greetingz
Spanky [ Comment: Report | IP: Logged ]
12:06 12/1/2001
12:20 12/1/2001
Read his response carefully everyone. Sure, he may be playing since 1900 or whenever, and sure, he may 0wn my @ss in the game <that's if I ever see him...> but the point is that he sums up so succiuntly what every parent worries over.
My kid is into violence.
Now don't get me wrong, violence as a stress reliever is great. <Just look at my office after a deal comes through. Everyone stops and plays CS on the office LAN> But the way Mr. Cooper puts it, we're not thinking about relieving stress, we're thinking about shooting that f**ker until he keels over and then laughing maniacally over his body.
"I don't give a s*** about wheather he grimices or not as long as I'm shooting him in the cabbage" ??? That just smacks of emotionless killing, like the Columbine killings. Sure, the Columbine killings might not have anything to do with gaming <or not... your call> but the emotions of those boys are EXACTLY THE SAME. THEY were killing, and they weren't feeling ANYTHING for repercussions. Exactly what are we trying to show the people out there? Are we trying to reassure them, or tell them that we're right, we shoot people and we feel DAMN GOOD about it? <OUTSIDE of gaming wise. REMEMBER THAT POINT PLEASE>
That said, I'm sure someone else will have something to say to me, and I'll be happy to debate it with you as best I can on my busy schedule.
PS: And good article. Almost entirely true. [ Comment: Report | IP: Logged ]
12:22 12/1/2001
"realism is vital"..?..It seems to me that realism in games more or less always comes at the cost of fun..when they overdo it anyway [ Comment: Report | IP: Logged ]
12:25 12/1/2001
I share the exact sentiments as you, being an old timer which started quite early.
I think CS has evolved into an unplayable spectacle of sorts,a game which has slipped into the darkness of commercialism.
I myself do not play it much nowadays because of the sheer number of oddities I can find in almost any game of CS being played these days. This is in comparison to let's say, Beta 5.2, when I spent practically the whole day and night playing CS on my 56K modem.
I think beta 5.2 was and has been the best so far, when the P90 dominated the arena, when anyone would shake in fear when they heard the familiar crackcrackcrack sound of the gun, when the Commando rifle actually LOOKED like a rifle, with it's gigantic size and it's red-colored scope and all( Now it looks like some small, pathetic crap of a gun).....and when you could do the 'pak-ching' thing with your awp and knife( silent-sniping )....now THAT is sniping in all it's glory...
Yes, I do long for the old days, when fragging with my buds in CS was actually FUN, but I guess that will never come again........unless Gooseman gets a fit or something and throws in a Beta 5 re-make for Version 2 lol........
]FiLeS[-Arbalest.Mp3-]Cs.Is.DeAd[ [ Comment: Report | IP: Logged ]
12:32 12/1/2001
Now, even with version 1.0 final I still have great fun playing CS, if you're yearning for the old more DM style gameplay go play Firearms or Action HL, but don't put people down just because they didn't experience CS until a few months ago, the whole elitist attitude just makes you sound foolish.
IT'S A GAME DAMMIT! [ Comment: Report | IP: Logged ]
12:41 12/1/2001
i began playing with beta 3 on a little 4-person lan with some friends...
it was great fun!
the "one-shot-dead" (awp), the "woodden wonder" (ak47) and so on...
cs_mansion was THE map...
we formed a lil clan, Rippers @ Work, [R@W]...
about beta 4 i got my first 3-d-card, a riva 128 ']...
short time later i began playing online...
jeah...
beta 5! 5.2...
about these days it was best...
then the hype began to get anoying...
in germany the big offlinemags began to report about cs an this was the beginning of the end...
once a ma, the "gamestar", also printed a cheat (lambert...)...
since then it wasn't fun anymore...
i stopped playing till the next beta...
hard times...
the one cheats were gone, the others came...
new betas came, new newbies came, fun leaved...
now in the times of v1.0 i dont like it anymore...
the "big and famous" clans protect there servers via password and the "middleclassgamers" , 2 whose i count myself, dont want to play on public servers but also dont get the chance to play on the really nice servers...
i'm thinking of leaving cstrike...
i am sure this is not just my story, is it?
Ghost
http://raw.counter-strike.de
ps: cstrike=cheats,lammer,newbies
... [ Comment: Report | IP: Logged ]
12:43 12/1/2001
I think they did a great job with all versions i started with 3.0 and just played the game because of the idea that was standing behind it not because it was very well programmed no it was the idea of near to realistic (including ALL weapons, the way they sound, and how bullets fly) in my opinion it went better and better if ya like some unrealistic games have fun with q3 or ut theres also models in CS style for them. [ Comment: Report | IP: Logged ]
12:44 12/1/2001
The smart bullets you have a point at, but with close range, My newly 210 ping ass got 0wn3d by an 80 pinger with an MP5 vs. my M4A1. Don't tell me LPBers have a disadvantage, try staying away from HPB snipers and try playing with HPBers who dare to play close range. I assure you you'll get an increased kill rate. Wanna contend with HPB snipers now? Hint: FLASHBANG. HE. SMOKE. [ Comment: Report | IP: Logged ]
13:46 12/1/2001
And I NEVER had ping above 250 on 56k....
Now there's all this delayed shooting crap, and it did improve on the move to Sega.net, but its still there....
I miss beta 5.2 !
But I still think Gooseman should be commended for making this excellent mod, its not his fault we play it too much
13:52 12/1/2001
Just wonderful.
Just 1 thing:
Its been said and resaid too many times!
You were just stating stuff that everyone knows(or should know!) about a great mod gone bad.
My fav beta was 6.1.
No annoying bugs, being a HPB was actually a challenge, the AWP whores havent completely taken over servers, the COLT was a great weapon, the maps were fun..
Heck, since Valve got involve.. CS became crap.
COMPLETE AND UTTER CRAP!
I actually setup a 6.1 server 2 months ago thanks to langames.net and suprisingly..a lot of poeple joined us while others were playing 1.0.
My 28 players was full for hours!
Playing 6.1 with cs_747 and de_dust(old ones) was pure bliss.
I really want to repeat the experience. [ Comment: Report | IP: Logged ]
13:55 12/1/2001
14:01 12/1/2001
i started playing in april 2000 (think that was when version 5 was around). Anyway i remember with great fondness the colt having a sight and damn did it ROCK
and the knife....man the amount of knife kills ppl went for (killing in 2-3 slashes most humiliating)
and for all you 'newbies' the knife aspect was FUN (do you know the meaning of that word???)
since i havent been playing CS as far back as other old skoolers i think it has been easier for me personally to adjust to the many changes made since v5.0.
last point when the final verion 1.0 came out i cried at the sight of the new models. what a load of complete bulls***. they look like a bunch of puppets with a 6ft wodden rod stuck up their ass. disgusting.
man u say that the game now even more than b4 asks for teamwork. that in itself isnt a bad thing.
but having to play with newbies now thats more frustrating than anything.
if ya dont like it (like me) then find clan servers and play with ya clan. this way u ensure that u got more hair left by the end of the game instead of thinking 'YOU f***ING NEWBIE WTF R U DOING' .
very interesting article indeed niceone (even if i dont agree with all aspects!
14:10 12/1/2001
14:35 12/1/2001
Then after beta 7 was released it lost one great player me. Wanna know why? Ok ill tell you.
IT all started finished downloading beta 7 installed it went to join a server then....... after it said preaching resources it dident say inizillizing and downloading and it dident stay in the loading screen long enough to type retry...It would just dissconnect from the server i tried to connect to 60 different servers that day it was released nothing worked and it has been the same ever sence now im hookd on tribes becuase of those b******s at cs.net [ Comment: Report | IP: Logged ]
14:48 12/1/2001
14:55 12/1/2001
14:58 12/1/2001
Good article!
but i cant agree on everything, especially about 5.2 being "the best" and colt being good with scope with the scope everyone was carbine "f***king" (i censored by myself) also, the AK-47 is BETTER in CS 1.0.
If you say that it just doesn't have the accuracy and power, YOU blow. If you can't frag people anymore with the AK, don't use it (or maybe LEARN how to use it, old-skoolers!).Newbie's?
I played since jan 1999 CS then BLOWED(better than "suck"
But now that i am no longer a newbie, i feel sasd that i will never be able to get that feeling again.
(BUT IN old-skool I HATED those rambos who killed 8 people in 30 secs)Being good in CS does NOT mean it is fun. I regret being so good. *_* [ Comment: Report | IP: Logged ]
15:14 12/1/2001
And, something you forgot to mention, or maybe not aware of, is that CS was much less demanding in the matters of hardware. I used to have 60-70 fps, now I have 4-60 fps... and the 4-20 area is way more common.
Also you didn't mention the addition of the useless smoke grenades, which only contribute in lowering fps, and of the sucky flashbang, which seems to be making more harm to your team than the enemy, not to mention it doesn't damage anymore. [ Comment: Report | IP: Logged ]
15:14 12/1/2001
I played more back then.
-LastPlace [ Comment: Report | IP: Logged ]
15:24 12/1/2001
15:46 12/1/2001
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15:56 12/1/2001
the maps are cool and fun to play
and you can shoot better by 6 but 5,2
was the best maps beta and good to play!
i play always for the fun skills sux a player must
to play white teamplay cs is a ** teamplay ** game
why look skills you are good if you know to play for teamplay =TP= to backup you team and run in a fight. . [ Comment: Report | IP: Logged ]
16:14 12/1/2001
16:16 12/1/2001
This is simply NOT TRUE. It has been released one year earlier, in 1998, in fact. Maby that was just a typo, but some other sites, like counter-strike.de, just took over your expression, that cs had been there for 'One and a half years'.
So please, release a correction of this, since the people new to cs should be showed with the truth only.
ps: I've sent this message as a mail, too, so hopefully it'll reach the author of this site ! [ Comment: Report | IP: Logged ]
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